Difference between pages "PREHISTORIC HISTORIC" and "ZEDIT"

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'''PREHISTORIC HISTORIC'''
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'''ZEDIT'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Building]]
 +
[[Category:Commands]]
  
Levels    Zone Name                  Builder        Size
+
B) Enter the name of the Builders here, with a space between the names.
  
------------------------------------------------------------------
+
You can enter more names than one, but don't erase your own name, or
  
(10-30)    Old Carthage              Molly          100 rooms
+
you'll lose access to the zone.
  
(10-30)   Prehistoric Forest        Snowbird/Sonya  100 rooms
+
Z) Enter zone name, Builder's name and the level range for the zone here.
  
(30-50)   Stone Age II              Molly           100 rooms
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Use the following format: (10 40) The Range /Molly
  
(10-50)   Crete                      Molly          100 rooms
+
X) Enter the dimension the zone is for.
  
(30-50)   Labyrinth of Knossos      Molly          100 rooms
+
L) Lifespan decides the time between resets of a zone. For a low level zone
  
(10-30)   Greek Archipelago          Molly          300 rooms
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it should be short (30 minutes,) for a high level at least 180 minutes.
  
(10-20) Aegean Sea                          - 120 rooms (grid)
+
T) Top of zone is set by the code, don't touch this!
  
(10-30) Northwest Cyklades                  - 100 rooms
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If you need more than 100 rooms for the zone, this need to be set by a
  
(40-50) Southeast Cyklades                  -  80 rooms
+
Head Builder, or you can use two different zones.
  
(20-40)    Trojan War                  Molly          (under planning)
+
R) The reset mode should be Normal in most cases.
  
(40-50)    Kolchis and The Amazons    Molly          (under planning)
+
F) Remove the CLOSED Flag, or the mobs won't be able to move around. Check
  
(30-50)    Realms of Thetis            Molly          100 rooms (grid)
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the board to see what the other Flags do.
  
(40-50)    West Mediterranean Sea      Molly          300 rooms (grid)
+
Reset Commands:
  
(40-50)   The Odyssey                Molly          100 rooms
+
* To make a reset, first type N (New), then 0 (number in the reset list)
 +
* Then decide the type, for instance M (Mob), O (object) or D (door).
 +
* If the reset number isn't 0 you'll get the question:
 +
*; Is this command dependant on the previous?
 +
*; If the command is E (equip), G (give) or P (put) type yes, otherwise no.
 +
* Type in the vnum of the mob/object
 +
* The max allowed should normally be 100, unless you want it restricted.
 +
For more info about Zedit, type HELP RESETS
  
(40-50)    The River Nile              Emory          100 rooms
+
See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOUR]]  [[OLC]]
 
 
(40-50)    The Egyptian Desert        Emory          100 rooms
 
 
 
(40-50)    Temple of Hatshepsut        Emory          100 rooms
 
 
 
(30-50)    Lower Egypt                Molly          100 rooms
 
 
 
(40-50)    The Valley Of Kings        Molly          100 rooms
 
 
 
(40-50)    The Realms of Hades        Molly          100 rooms
 
 
 
(20-50)    The Greek Mainland          Molly          900 rooms (grid)
 
 
 
(20-50)    The Aegean Sea              Molly          500 rooms (grid)
 
 
 
(20-50)    Greek Cities I              Molly          100 rooms
 
 
 
(30-50)    Mount Olympus              Shartrance      (under planning)
 
 
 
(40-50)    Mediterranean Sea          Molly          500 rooms (grid)
 
 
 
(10-30)    Carthage Bay                Molly          100 rooms (grid)
 
 
 
(30-50)    Aegean Islands              Molly          500 rooms
 
 
 
(10-20)    Ali Baba's Cave            Phantom          60 rooms
 
 
 
(40-50)    Arabian Desert              Echin          100 rooms
 
 
 
(40-50)    The Land of Punt            Mireille        200 rooms
 
 
 
(30-50)    The Upper Nile              Molly          100 rooms
 
 
 
(30-50)    The Desert of Wawat        Molly          200 rooms
 
 
 
(30-50)    The Land of Kush            Molly          100 rooms
 

Latest revision as of 16:31, 23 June 2017

ZEDIT

B) Enter the name of the Builders here, with a space between the names.

You can enter more names than one, but don't erase your own name, or

you'll lose access to the zone.

Z) Enter zone name, Builder's name and the level range for the zone here.

Use the following format: (10 40) The Range /Molly

X) Enter the dimension the zone is for.

L) Lifespan decides the time between resets of a zone. For a low level zone

it should be short (30 minutes,) for a high level at least 180 minutes.

T) Top of zone is set by the code, don't touch this!

If you need more than 100 rooms for the zone, this need to be set by a

Head Builder, or you can use two different zones.

R) The reset mode should be Normal in most cases.

F) Remove the CLOSED Flag, or the mobs won't be able to move around. Check

the board to see what the other Flags do.

Reset Commands:

  • To make a reset, first type N (New), then 0 (number in the reset list)
  • Then decide the type, for instance M (Mob), O (object) or D (door).
  • If the reset number isn't 0 you'll get the question:
    Is this command dependant on the previous?
    If the command is E (equip), G (give) or P (put) type yes, otherwise no.
  • Type in the vnum of the mob/object
  • The max allowed should normally be 100, unless you want it restricted.

For more info about Zedit, type HELP RESETS

See also HELP REDIT MEDIT OEDIT RESET SEDIT DOORS COLOUR OLC