Difference between pages "SEDIT" and "RESETS"

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'''SEDIT'''
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'''RESETS'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
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[[Category:Commands]]
  
SEDIT
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To make an item or a mob stay in the zone when the mud crashes or reboots,
  
SEDIT
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you have to RESET it. This is done in ZEDIT.
  
SEDIT
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The reset on the top of the list will show up in the bottom of the room.
  
To make a shop, you must first make the mob to be shopkeeper, and the things
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Objects always show up above mobs, regardless of the reset order.
  
to sell, and then reset them in the shop room (GIVE the items to the mob).
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If you reset an object directly in a room and the max allowed is more than
  
Remember to set a cost on the items, or they cannot be sold.
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1, you have to remove it from the room first, or a new one will pop up
  
0) The vnum of the Shopkeeper should be the same as the Shop Number.
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every time the zone resets, until the max is reached.
  
6) The sell rate should be set to 1,0 and the buy rate to 0,1
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If you equip a mob or give it something, this reset must always come directly
  
F) The Shop Flags are:  1) WILL_FIGHT  and  2) USES_BANK
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after the reset of the mob in the list.
  
The following MUST be set for a shop to work:
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The same goes for objects that you put into containers.
  
R) In the Room menu, type first A, then the vnum of the room for the shop.
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Below is an example of what a correct reset should look like:
  
If the shopkeeper is a wandering mob, you have to type in all the rooms
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------------
he can go to, for the shop to work properly.
 
P) In the Product Menu, type first A, then the vnum of the product to sell,
 
  
one by one.
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# Remove a drawer [7566] from room.
T) In the Accept menu, type first A, then the type of product you want the
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# Load a drawer [7566], Chance 100%, Max : 100
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# then Put a vial  [7541] in a drawer [7566], Chance 100%, Max : 100
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# Load Angela [7535], Chance 100% , Max : 1
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# then Equip with a skirt [7513], Worn on hips, Chance 100%, Max : 50
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# then Give it a vial  [7533], Chance 100%, Max : 100
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#; more info about resets, type HELP ZEDIT
  
shopkeeper to buy.
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See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[SEDIT]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]
To delete an entry in any of the R, P and T menus, type D and the number.
 
 
 
 
 
See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]
 

Latest revision as of 16:31, 23 June 2017

RESETS

To make an item or a mob stay in the zone when the mud crashes or reboots,

you have to RESET it. This is done in ZEDIT.

The reset on the top of the list will show up in the bottom of the room.

Objects always show up above mobs, regardless of the reset order.

If you reset an object directly in a room and the max allowed is more than

1, you have to remove it from the room first, or a new one will pop up

every time the zone resets, until the max is reached.

If you equip a mob or give it something, this reset must always come directly

after the reset of the mob in the list.

The same goes for objects that you put into containers.

Below is an example of what a correct reset should look like:


  1. Remove a drawer [7566] from room.
  2. Load a drawer [7566], Chance 100%, Max : 100
  3. then Put a vial [7541] in a drawer [7566], Chance 100%, Max : 100
  4. Load Angela [7535], Chance 100% , Max : 1
  5. then Equip with a skirt [7513], Worn on hips, Chance 100%, Max : 50
  6. then Give it a vial [7533], Chance 100%, Max : 100
    more info about resets, type HELP ZEDIT

See also HELP REDIT MEDIT OEDIT ZEDIT SEDIT DOORS COLOURLIST OLC