Difference between pages "AC ARMORCLASS AC PAGE ONE" and "RESETS"

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'''AC ARMORCLASS AC_PAGE_ONE'''
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'''RESETS'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
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[[Category:Commands]]
  
AC is your armor class.  It is a number from -100 to 100.
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To make an item or a mob stay in the zone when the mud crashes or reboots,
  
AC = Similar to a
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you have to RESET it. This is done in ZEDIT.
100 = Naked person
 
0 = Very Heavily armored
 
-100 = Armored battle tank
 
  
Think of it as your chance of being hit.
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The reset on the top of the list will show up in the bottom of the room.
  
Items with negative AC will push your AC lower when you wear it.
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Objects always show up above mobs, regardless of the reset order.
  
Items with the positive affect ARMOR will also push your AC lower.
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If you reset an object directly in a room and the max allowed is more than
  
ARMOR from spells and affects gets shared to the AC of every item you are wearing.
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1, you have to remove it from the room first, or a new one will pop up
  
For example:
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every time the zone resets, until the max is reached.
  
If you have a total of +25 ARMOR from various items you are wearing and a few spells.
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If you equip a mob or give it something, this reset must always come directly
  
So you have 5 pieces of armor on, each of those items would get a bonus +5 AC.
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after the reset of the mob in the list.
  
AC provides benefit in two ways -
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The same goes for objects that you put into containers.
  
Firstly, it adds to your defence reducing the chance of things
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Below is an example of what a correct reset should look like:
  
landing good attacks on you.
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------------
  
Secondly, it lowers the damage you do take.
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# Remove a drawer [7566] from room.
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# Load a drawer [7566], Chance 100%, Max : 100
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# then Put a vial  [7541] in a drawer [7566], Chance 100%, Max : 100
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# Load Angela [7535], Chance 100% , Max : 1
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# then Equip with a skirt [7513], Worn on hips, Chance 100%, Max : 50
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# then Give it a vial  [7533], Chance 100%, Max : 100
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#; more info about resets, type HELP ZEDIT
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See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[SEDIT]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]

Latest revision as of 17:31, 23 June 2017

RESETS

To make an item or a mob stay in the zone when the mud crashes or reboots,

you have to RESET it. This is done in ZEDIT.

The reset on the top of the list will show up in the bottom of the room.

Objects always show up above mobs, regardless of the reset order.

If you reset an object directly in a room and the max allowed is more than

1, you have to remove it from the room first, or a new one will pop up

every time the zone resets, until the max is reached.

If you equip a mob or give it something, this reset must always come directly

after the reset of the mob in the list.

The same goes for objects that you put into containers.

Below is an example of what a correct reset should look like:


  1. Remove a drawer [7566] from room.
  2. Load a drawer [7566], Chance 100%, Max : 100
  3. then Put a vial [7541] in a drawer [7566], Chance 100%, Max : 100
  4. Load Angela [7535], Chance 100% , Max : 1
  5. then Equip with a skirt [7513], Worn on hips, Chance 100%, Max : 50
  6. then Give it a vial [7533], Chance 100%, Max : 100
    more info about resets, type HELP ZEDIT

See also HELP REDIT MEDIT OEDIT ZEDIT SEDIT DOORS COLOURLIST OLC