Difference between pages "KILLERFLAG" and "SEDIT"

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'''KILLERFLAG'''
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'''SEDIT'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
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[[Category:Commands]]
  
To be labelled a killer in 4D, you would have to murder a player against the  
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To make a shop, you must first make the mob to be shopkeeper, and the things
  
PK rules, which state that you and the target must BOTH be flagged PK. Whether
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to sell, and then reset them in the shop room  (GIVE the items to the mob).
  
in character or out of character doesn't count; it would still be against the
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Remember to set a cost on the items, or they cannot be sold.
  
rules.  
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0) The vnum of the Shopkeeper should be the same as the Shop Number.
  
Think of it as an automated Justice system that protects those who are not PK.
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6) The sell rate should be set to 1,0 and the buy rate to 0,1
  
Obviously if you murdered someone in real life, a penalty would be put on you
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F) The Shop Flags are:  1) WILL_FIGHT  and  2) USES_BANK
  
as well.
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The following MUST be set for a shop to work:
  
If you attack someone against the PK rules, you will be given a killer flag
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R) In the Room menu, type first A, then the vnum of the room for the shop.
  
that shows up on who, as well as look, and it will also show in your prompt to
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If the shopkeeper is a wandering mob, you have to type in all the rooms
  
remind you every time you do something on the MUD that you HAVE broken a rule.  
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he can go to, for the shop to work properly.
  
As a killer you have no rights, and the flag will stay on you as long as the  
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P) In the Product Menu, type first A, then the vnum of the product to sell,
  
Immortals deem necessary; this could be hours, days, or even weeks of real
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one by one.
  
time.
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T) In the Accept menu, type first A, then the type of product you want the
  
So be warned now, having a killer flag is no joke. With this flag all the
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shopkeeper to buy.
  
shopkeepers will refuse to deal with you, and every player in the game will be
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To delete an entry in any of the R, P and T menus, type D and the number.
  
allowed to kill you, regardless of whether they are registered PK or not.
 
  
You'll also be summonable by other players even if you have nosummon on. Don't
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See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]
 
 
be surprised if the many guards throughout the Dimensions attack you on sight
 
 
 
either. They will happily rid their lands of filth like you.
 
 
 
If you try to steal from a player, without both you and the target being PK,
 
 
 
you will get a thief flag, which works mainly the same as the killer flag.
 
 
 
 
 
In case you get the killer flag by mistake, by accidentally typing in the
 
 
 
wrong command, you must ask an Imm to be pardoned. This will be granted if
 
 
 
the victim confirms your story.
 
 
 
 
 
See also: [[FLAGS]]  [[MURDER]]  [[PK]]
 

Latest revision as of 16:31, 23 June 2017

SEDIT

To make a shop, you must first make the mob to be shopkeeper, and the things

to sell, and then reset them in the shop room (GIVE the items to the mob).

Remember to set a cost on the items, or they cannot be sold.

0) The vnum of the Shopkeeper should be the same as the Shop Number.

6) The sell rate should be set to 1,0 and the buy rate to 0,1

F) The Shop Flags are: 1) WILL_FIGHT and 2) USES_BANK

The following MUST be set for a shop to work:

R) In the Room menu, type first A, then the vnum of the room for the shop.

If the shopkeeper is a wandering mob, you have to type in all the rooms

he can go to, for the shop to work properly.

P) In the Product Menu, type first A, then the vnum of the product to sell,

one by one.

T) In the Accept menu, type first A, then the type of product you want the

shopkeeper to buy.

To delete an entry in any of the R, P and T menus, type D and the number.


See also HELP REDIT MEDIT OEDIT ZEDIT RESET DOORS COLOURLIST OLC