Difference between revisions of "DIRECTIONAL SPELLS"
(Bot: Automated import of articles) |
m (Loran moved page DIRECTIONALSPELLS SPELLS to DIRECTIONAL SPELLS) |
||
(One intermediate revision by the same user not shown) | |||
Line 25: | Line 25: | ||
− | Examples of directional spells are | + | Examples of directional spells are [[ACID ARROW]] and [[INFERNO]]. |
To see if a spell is directional type SPELLINFO spell. | To see if a spell is directional type SPELLINFO spell. |
Latest revision as of 20:45, 7 July 2017
DIRECTIONALSPELLS SPELLS
Usage: cast 'spellname' <direction> <victim>
Some spells are DIRECTIONAL, meaning you can cast them in a certain direction,
without even being in the same room as the target. This is particularly
useful, since mages have a weak constitution, and need to stay clear of the
fray, if possible.
Of course your target will still try to hunt you down. However when using a
directional spell you might receive the following message: 'You can't get a
clear shot.'
It means that the victim can't track you down because he is in another zone
or doesn't hunt people down in the first place.
Examples of directional spells are ACID ARROW and INFERNO.
To see if a spell is directional type SPELLINFO spell.
Examples of usage:
cast 'magic missile' north cityguard or cast 'magic missile' n cityguard
cast 'cone of cold' e Gojira
See also: CLASSES SPELLINFO SPELLINDEX