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| − | '''FUSE FUSION''' | + | '''ACIDBURST ACID BURST''' |
| | [[Category:Help Files]] | | [[Category:Help Files]] |
| | + | [[Category:Spells]] |
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| − | Usage: fuse - shows stats of the fused group
| + | This is an unfinished help entry. |
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| − | fuse <location> - lets you occupy (or leave) the fuse location
| + | Usage: c 'acid burst' |
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| | + | Duration: Instantaneous |
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| − | When a group is fused, it will fight as one. Every fuse member occupies one or
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| − | more fuse locations, similar to body positions. They are: top left, top center,
| + | Area affect acid spell for espers. |
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| − | top right, center, lower left, and lower right. Every slot has six multipliers
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| − | for the stats speed, AC, hitroll, dam-bonus, accuracy, and evasion.
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| − | The multipliers for each slot are: 2 for two stats, and 1 for the others.
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| − | | + | See: SEPLLINFO [[ACID BURST]] |
| − | Topcenter: dam-bonus x2, speed x2
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| − | Topleft: evasion x2, accuracy x2
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| − | Topright: hitroll x2, evasion x2
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| − | Center: AC x2, dam-bonus x2
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| − | Lowerleft: speed x2, accuracy x2
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| − | Lowerright: AC x2, hitroll x2
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| − | The group stats are calculated by multiplying the individual stats of the
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| − | players with the multis, adding them together, and taking the average. They
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| − | replace a player's individual stats when fighting. Here's an example for speed:
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| − | let's say Alice and Bob fuse together. Alice has 600 speed, Bob has 450.
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| − | If Alice occupies topcenter and lowerleft, she will contribute 2x600 + 2x600 =
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| − | 2400 to the group speed. Bob occupies the other slots and adds 450 + 450 + 450
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| − | + 450 = 1800, which is 4200 in total, averaging to 700 group speed.
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| − | A fuse member can only contribute to the other members if they are in the same
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| − | room.
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| − | See also: [[GROUP]] | |
This is an unfinished help entry.