Difference between pages "AC ARMORCLASS AC PAGE ONE" and "MEDIT"

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'''AC ARMORCLASS AC_PAGE_ONE'''
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'''MEDIT'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
  
AC is your armor class.  It is a number from -100 to 100.
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1)  Set the sex of the mob. (male, female or neutral)
  
AC = Similar to a
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2)  Put the main name first in the name list.  Example: girl small
100 = Naked person
 
0 = Very Heavily armored
 
-100 = Armored battle tank
 
  
Think of it as your chance of being hit.
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3)  No caps. No blank or period after the desc. Example: the girl
  
Items with negative AC will push your AC lower when you wear it.
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4)  Must be a full sentence.        Example: A small girl sits here.
  
Items with the positive affect ARMOR will also push your AC lower.
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5)  Remember to type /c before typing in the new description, and to format
  
ARMOR from spells and affects gets shared to the AC of every item you are wearing.
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the desc by typing /f when you are finished with it.
  
For example:
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6)  Try to be logical when you choose level, and make it fit the zone level.
  
If you have a total of +25 ARMOR from various items you are wearing and a few spells.
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7)  >350 is good, -350 - 350 is neutral, < 350 is evil align.
  
So you have 5 pieces of armor on, each of those items would get a bonus +5 AC.
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8-G) These stats are set automatically by the code with the level of the mob.
  
AC provides benefit in two ways -
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H)  Defined by the mob race. Animals have no gold, Exotic gold must be set.
  
Firstly, it adds to your defence reducing the chance of things
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I-J) The position should be standing in most cases.
  
landing good attacks on you.
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K)  Choose an attack type suitable for the mob.
  
Secondly, it lowers the damage you do take.
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L-M) Check the board to se what the different Flags do.
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R)  Remember to set the race! It determines whether the mob has gold or not.
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N)  Add segments to a mob, mob segments move and die with the mob, can't be seen by mortals.
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V)  A mobs class defines how it attacks and the skills it knows.
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T)  The tier adds a dificulty modifier to the mob, the higher the tier the stronger it is.
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O)  The mob will use the given subskill appropriately when needed.
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U)  Charisma, the higher shopkeepers charisma is the more they sell items for.
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S)  Used only if the mob has a script.
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Q    To quit the editor type q and y.
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Type medit save <zone#> or 'saveall' every time you quit redit.
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See also HELP [[REDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]

Latest revision as of 15:50, 13 July 2017

MEDIT

1) Set the sex of the mob. (male, female or neutral)

2) Put the main name first in the name list. Example: girl small

3) No caps. No blank or period after the desc. Example: the girl

4) Must be a full sentence. Example: A small girl sits here.

5) Remember to type /c before typing in the new description, and to format

the desc by typing /f when you are finished with it.

6) Try to be logical when you choose level, and make it fit the zone level.

7) >350 is good, -350 - 350 is neutral, < 350 is evil align.

8-G) These stats are set automatically by the code with the level of the mob.

H) Defined by the mob race. Animals have no gold, Exotic gold must be set.

I-J) The position should be standing in most cases.

K) Choose an attack type suitable for the mob.

L-M) Check the board to se what the different Flags do.

R) Remember to set the race! It determines whether the mob has gold or not.

N) Add segments to a mob, mob segments move and die with the mob, can't be seen by mortals.

V) A mobs class defines how it attacks and the skills it knows.

T) The tier adds a dificulty modifier to the mob, the higher the tier the stronger it is.

O) The mob will use the given subskill appropriately when needed.

U) Charisma, the higher shopkeepers charisma is the more they sell items for.

S) Used only if the mob has a script.

Q To quit the editor type q and y.

Type medit save <zone#> or 'saveall' every time you quit redit.


See also HELP REDIT OEDIT ZEDIT RESET SEDIT DOORS COLOURLIST OLC