Difference between pages "ZEDIT" and "MEDIT"

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'''ZEDIT'''
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'''MEDIT'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Building]]
  
ZEDIT
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1)  Set the sex of the mob. (male, female or neutral)
  
ZEDIT
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2)  Put the main name first in the name list.  Example: girl small
  
ZEDIT
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3)  No caps. No blank or period after the desc. Example: the girl
  
B) Enter the name of the Builders here, with a space between the names.
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4)   Must be a full sentence.        Example: A small girl sits here.
  
You can enter more names than one, but don't erase your own name, or
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5)  Remember to type /c before typing in the new description, and to format
  
you'll lose access to the zone.
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the desc by typing /f when you are finished with it.
  
Z) Enter zone name, Builder's name and the level range for the zone here.
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6)   Try to be logical when you choose level, and make it fit the zone level.
  
Use the following format: (10 40) The Range /Molly
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7)   >350 is good, -350 - 350 is neutral, < 350 is evil align.
  
X) Enter the dimension the zone is for.
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8-G) These stats are set automatically by the code with the level of the mob.
  
L) Lifespan decides the time between resets of a zone. For a low level zone
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H)   Defined by the mob race. Animals have no gold, Exotic gold must be set.
  
it should be short (30 minutes,) for a high level at least 180 minutes.
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I-J) The position should be standing in most cases.
  
T) Top of zone is set by the code, don't touch this!
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K)   Choose an attack type suitable for the mob.
  
If you need more than 100 rooms for the zone, this need to be set by a
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L-M) Check the board to se what the different Flags do.
  
Head Builder, or you can use two different zones.
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R)  Remember to set the race! It determines whether the mob has gold or not.
  
R) The reset mode should be Normal in most cases.
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N)   Add segments to a mob, mob segments move and die with the mob, can't be seen by mortals.
  
F) Remove the CLOSED Flag, or the mobs won't be able to move around. Check
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V)   A mobs class defines how it attacks and the skills it knows.
  
the board to see what the other Flags do.
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T)  The tier adds a dificulty modifier to the mob, the higher the tier the stronger it is.
  
Reset Commands:
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O)  The mob will use the given subskill appropriately when needed.
  
* To make a reset, first type N (New), then 0 (number in the reset list)
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U)   Charisma, the higher shopkeepers charisma is the more they sell items for.
* Then decide the type, for instance M (Mob), O (object) or D (door).
 
* If the reset number isn't 0 you'll get the question:
 
*; Is this command dependant on the previous?
 
*; If the command is E (equip), G (give) or P (put) type yes, otherwise no.
 
* Type in the vnum of the mob/object
 
* The max allowed should normally be 100, unless you want it restricted.
 
For more info about Zedit, type HELP RESETS
 
  
See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOUR]]  [[OLC]]
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S)  Used only if the mob has a script.
 +
 
 +
Q    To quit the editor type q and y.
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 +
Type medit save <zone#> or 'saveall' every time you quit redit.
 +
 
 +
 
 +
See also HELP [[REDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]

Latest revision as of 14:50, 13 July 2017

MEDIT

1) Set the sex of the mob. (male, female or neutral)

2) Put the main name first in the name list. Example: girl small

3) No caps. No blank or period after the desc. Example: the girl

4) Must be a full sentence. Example: A small girl sits here.

5) Remember to type /c before typing in the new description, and to format

the desc by typing /f when you are finished with it.

6) Try to be logical when you choose level, and make it fit the zone level.

7) >350 is good, -350 - 350 is neutral, < 350 is evil align.

8-G) These stats are set automatically by the code with the level of the mob.

H) Defined by the mob race. Animals have no gold, Exotic gold must be set.

I-J) The position should be standing in most cases.

K) Choose an attack type suitable for the mob.

L-M) Check the board to se what the different Flags do.

R) Remember to set the race! It determines whether the mob has gold or not.

N) Add segments to a mob, mob segments move and die with the mob, can't be seen by mortals.

V) A mobs class defines how it attacks and the skills it knows.

T) The tier adds a dificulty modifier to the mob, the higher the tier the stronger it is.

O) The mob will use the given subskill appropriately when needed.

U) Charisma, the higher shopkeepers charisma is the more they sell items for.

S) Used only if the mob has a script.

Q To quit the editor type q and y.

Type medit save <zone#> or 'saveall' every time you quit redit.


See also HELP REDIT OEDIT ZEDIT RESET SEDIT DOORS COLOURLIST OLC