Difference between pages "RPGROUPS JESTER ORSINI ROLEPLAYGROUPS GROUPS" and "ATTACH"

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'''RPGROUPS JESTER ORSINI ROLEPLAYGROUPS GROUPS'''
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'''ATTACH'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
  
RP groups are formed by a group of players who dedicate themselves into RP'ing
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ATTACH
  
to a certain theme.
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ATTACH
  
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ATTACH
  
To start a RP group some requirements must be fulfilled:
 
  
# As mentioned before, each RP group must have a certain theme. The founder
 
#; the group must create a background fitting to that RP theme (preferably
 
#; in paragraph form or larger.) The founder also must state what
 
#; requires for membership, or if other requirements are needed before
 
#; can join the RP group.
 
  
# Before the RP group even gets approved, the founder must have 5 members
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Builder's working on their trial vnum do not need to learn this command, yet.
#; to join the group and each one of them must have the official RP
 
#; To get your RP group approved contact Molly or Diandra.
 
  
# RP groups that are slanderous, racially, religiously or sexually-oriented
 
#; will not be accepted.
 
  
# For the fee of 1 gold token every group gets their own RP room with a
 
#; and a recall item to that RP room. The description for the room
 
#; the recallitem must be submitted by the founder and must of course be in
 
#; with the group. Any extra's you would like to add to the room, like
 
#; or items will have to be paid at the usual rates. See the rooms south
 
#; Recall for the prices.
 
  
4Dimensions has the following RP groups:
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Usage: attach mob {trigger vnum/name} {mob name} [location]
  
Bitch, Cthulyte, Fearless, Jester, Lolthite, Orsini and Riddler.
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attach obj {trigger vnum/name} {obj name} [location]
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attach room {trigger vnum/name} {room vnum} [location]
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Attach lets you attach a script to one instance of a mob/obj/room, for
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testing or other purposes. The command only attaches the script once,
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and will not last over a reboot (or crash).
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The 'location' is what number in the triggerlist the trigger will assume.
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It is important to first attach a trigger to test before you manually add it
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through oedit/medit/redit.
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Examples:
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attach room 14500 14520 - Attaches room trigger 14500 to room 14520.
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attach mob 1332 santa  - Attaches mob trigger 1332 to mob 1308 (santa).
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attach obj 1480 sword  - Attaches obj trigger 1480 to a sword.  
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See also: [[DETACH]]  [[TRIG-ATTACH]]  [[TRIG-DETACH]]  [[OLC]]  [[TRIGEDIT]]  [[TSTAT]]  [[STAT]]  [[ROOMFLAGS]]

Latest revision as of 16:10, 13 July 2017

ATTACH

ATTACH

ATTACH

ATTACH


Builder's working on their trial vnum do not need to learn this command, yet.


Usage: attach mob {trigger vnum/name} {mob name} [location]

attach obj {trigger vnum/name} {obj name} [location]

attach room {trigger vnum/name} {room vnum} [location]


Attach lets you attach a script to one instance of a mob/obj/room, for

testing or other purposes. The command only attaches the script once,

and will not last over a reboot (or crash).


The 'location' is what number in the triggerlist the trigger will assume.

It is important to first attach a trigger to test before you manually add it

through oedit/medit/redit.


Examples:

attach room 14500 14520 - Attaches room trigger 14500 to room 14520.

attach mob 1332 santa - Attaches mob trigger 1332 to mob 1308 (santa).

attach obj 1480 sword - Attaches obj trigger 1480 to a sword.


See also: DETACH TRIG-ATTACH TRIG-DETACH OLC TRIGEDIT TSTAT STAT ROOMFLAGS