Difference between pages "BASH" and "ATTACH"

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'''BASH'''
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'''ATTACH'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
  
Usage:    bash <victim>
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ATTACH
  
Duration: Instantaneous
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ATTACH
  
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ATTACH
  
A succesful bash will send the victim sprawling, making him unable to fight
 
  
back untill the victim stands up. If the bash fails however the fighter will
 
  
have to stand up as fast as possible to be able to hurt the victim.
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Builder's working on their trial vnum do not need to learn this command, yet.
  
  
This is a Tier 1 skill.  Those can be learned at the Class Guildmaster
 
  
providing, you belong to the specific class.  To find these Class Guildmasters,
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Usage: attach mob {trigger vnum/name} {mob name} [location]
  
type {cWHELP GUILDS' LOCATION{cx to find directions on how to get to them.
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attach obj {trigger vnum/name} {obj name} [location]
  
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attach room {trigger vnum/name} {room vnum} [location]
  
Other Trainers:
 
  
Toke Thickhead & Red Adder - Medieval Dimension - The Viking Ship
 
  
General Okkyokk - Future Dimension - Alpha Centauri
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Attach lets you attach a script to one instance of a mob/obj/room, for
  
Troll Gladiator & a grumpy troll - Mediev. Dimens. -  The Township Of Odessin
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testing or other purposes. The command only attaches the script once,
  
Behemoth - Prehistoric Dimension - The Arabian Desert
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and will not last over a reboot (or crash).
  
  
See also: [[KICK]]  [[COMBAT]]
 
  
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The 'location' is what number in the triggerlist the trigger will assume.
  
See also: [[SPELLINFO]] [[BASH]]
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It is important to first attach a trigger to test before you manually add it
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through oedit/medit/redit.
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Examples:
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attach room 14500 14520 - Attaches room trigger 14500 to room 14520.
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attach mob 1332 santa  - Attaches mob trigger 1332 to mob 1308 (santa).
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attach obj 1480 sword  - Attaches obj trigger 1480 to a sword.
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See also: [[DETACH]]  [[TRIG-ATTACH]]  [[TRIG-DETACH]]  [[OLC]]  [[TRIGEDIT]]  [[TSTAT]]  [[STAT]] [[ROOMFLAGS]]

Latest revision as of 15:10, 13 July 2017

ATTACH

ATTACH

ATTACH

ATTACH


Builder's working on their trial vnum do not need to learn this command, yet.


Usage: attach mob {trigger vnum/name} {mob name} [location]

attach obj {trigger vnum/name} {obj name} [location]

attach room {trigger vnum/name} {room vnum} [location]


Attach lets you attach a script to one instance of a mob/obj/room, for

testing or other purposes. The command only attaches the script once,

and will not last over a reboot (or crash).


The 'location' is what number in the triggerlist the trigger will assume.

It is important to first attach a trigger to test before you manually add it

through oedit/medit/redit.


Examples:

attach room 14500 14520 - Attaches room trigger 14500 to room 14520.

attach mob 1332 santa - Attaches mob trigger 1332 to mob 1308 (santa).

attach obj 1480 sword - Attaches obj trigger 1480 to a sword.


See also: DETACH TRIG-ATTACH TRIG-DETACH OLC TRIGEDIT TSTAT STAT ROOMFLAGS