Difference between pages "BITCH" and "ATTACH"

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'''BITCH'''
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'''ATTACH'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
  
The "{crBitches{c0" is one of the RolePlay Groups here in 4Dimensions.
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ATTACH
  
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ATTACH
  
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ATTACH
  
We are women, independant strong women, who rule these lands.
 
  
  
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Builder's working on their trial vnum do not need to learn this command, yet.
  
Because we are "Bitches" does not necessarily mean that we are spiteful and
 
  
hated through-out the Realms, the contrary, we are so much more than that.
 
  
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Usage: attach mob {trigger vnum/name} {mob name} [location]
  
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attach obj {trigger vnum/name} {obj name} [location]
  
We pride ourselves on loyalty, honesty, intelligence and strength. We are
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attach room {trigger vnum/name} {room vnum} [location]
  
girls who stick together through anything and for any reason, always
 
  
supporting each other, and remaining true to ourselves and our beliefs.
 
  
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Attach lets you attach a script to one instance of a mob/obj/room, for
  
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testing or other purposes. The command only attaches the script once,
  
Most of us hate men, or at least do not trust them. Some of our members may
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and will not last over a reboot (or crash).
  
not be the meanest of women you might come across, but don't second guess any
 
  
one of us.
 
  
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The 'location' is what number in the triggerlist the trigger will assume.
  
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It is important to first attach a trigger to test before you manually add it
  
Being a Bitch is more than being cold and cruel. It is about devotion,
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through oedit/medit/redit.  
  
loyalty, supporting each other and being the amazing strong women that we are.
 
  
  
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Examples:
  
{crBitches{c0 is extremely exclusive, infact - we are Invite only. You might
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attach room 14500 14520 - Attaches room trigger 14500 to room 14520.
  
be able to express interest, but we may or may not allow you to join our
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attach mob 1332 santa  - Attaches mob trigger 1332 to mob 1308 (santa).
  
tight-knit circle.
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attach obj 1480 sword  - Attaches obj trigger 1480 to a sword.  
  
  
  
Beware of the {crBitches{c0, cause when necessary we do bite.
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See also: [[DETACH]]  [[TRIG-ATTACH]]  [[TRIG-DETACH]]  [[OLC]]  [[TRIGEDIT]]  [[TSTAT]]  [[STAT]]  [[ROOMFLAGS]]

Latest revision as of 15:10, 13 July 2017

ATTACH

ATTACH

ATTACH

ATTACH


Builder's working on their trial vnum do not need to learn this command, yet.


Usage: attach mob {trigger vnum/name} {mob name} [location]

attach obj {trigger vnum/name} {obj name} [location]

attach room {trigger vnum/name} {room vnum} [location]


Attach lets you attach a script to one instance of a mob/obj/room, for

testing or other purposes. The command only attaches the script once,

and will not last over a reboot (or crash).


The 'location' is what number in the triggerlist the trigger will assume.

It is important to first attach a trigger to test before you manually add it

through oedit/medit/redit.


Examples:

attach room 14500 14520 - Attaches room trigger 14500 to room 14520.

attach mob 1332 santa - Attaches mob trigger 1332 to mob 1308 (santa).

attach obj 1480 sword - Attaches obj trigger 1480 to a sword.


See also: DETACH TRIG-ATTACH TRIG-DETACH OLC TRIGEDIT TSTAT STAT ROOMFLAGS