Difference between pages "FLAME ARROW" and "ATTACH"

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'''FLAMEARROW ARROW'''
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'''ATTACH'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
  
Usage:    cast 'flame arrow' <victim>
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ATTACH
  
cast 'flame arrow' <direction> <victim>
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ATTACH
  
Duration: Instanteneous
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ATTACH
  
  
With the powers of his mind the caster materializes an arrow of flames that
 
  
he throws at a victim causing the victim to catch flames and so hurting him.
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Builder's working on their trial vnum do not need to learn this command, yet.
  
  
Trainer:
 
  
Little John
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Usage: attach mob {trigger vnum/name} {mob name} [location]
  
Robin Hood
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attach obj {trigger vnum/name} {obj name} [location]
  
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attach room {trigger vnum/name} {room vnum} [location]
  
See also: [[SPELLINFO]] [[FLAME]] [[ARROW]]
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Attach lets you attach a script to one instance of a mob/obj/room, for
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testing or other purposes. The command only attaches the script once,
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and will not last over a reboot (or crash).
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The 'location' is what number in the triggerlist the trigger will assume.
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It is important to first attach a trigger to test before you manually add it
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through oedit/medit/redit.
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Examples:
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attach room 14500 14520 - Attaches room trigger 14500 to room 14520.
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attach mob 1332 santa  - Attaches mob trigger 1332 to mob 1308 (santa).
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attach obj 1480 sword  - Attaches obj trigger 1480 to a sword.
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See also: [[DETACH]]  [[TRIG-ATTACH]]  [[TRIG-DETACH]]  [[OLC]]  [[TRIGEDIT]]  [[TSTAT]] [[STAT]] [[ROOMFLAGS]]

Latest revision as of 15:10, 13 July 2017

ATTACH

ATTACH

ATTACH

ATTACH


Builder's working on their trial vnum do not need to learn this command, yet.


Usage: attach mob {trigger vnum/name} {mob name} [location]

attach obj {trigger vnum/name} {obj name} [location]

attach room {trigger vnum/name} {room vnum} [location]


Attach lets you attach a script to one instance of a mob/obj/room, for

testing or other purposes. The command only attaches the script once,

and will not last over a reboot (or crash).


The 'location' is what number in the triggerlist the trigger will assume.

It is important to first attach a trigger to test before you manually add it

through oedit/medit/redit.


Examples:

attach room 14500 14520 - Attaches room trigger 14500 to room 14520.

attach mob 1332 santa - Attaches mob trigger 1332 to mob 1308 (santa).

attach obj 1480 sword - Attaches obj trigger 1480 to a sword.


See also: DETACH TRIG-ATTACH TRIG-DETACH OLC TRIGEDIT TSTAT STAT ROOMFLAGS