Difference between pages "LIFE TRANSFER" and "ATTACH"

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'''LIFETRANSFER TRANSFER'''
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'''ATTACH'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
  
Usage:    cast 'life transfer' <target>
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ATTACH
  
Duration: Instanteneous
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ATTACH
  
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ATTACH
  
With the power of his mind the caster tries to transfer some of his own
 
  
health to that of the target, trying to keep the target alive. The more you
 
  
tranfer the more the casters' own health goes down though so keep an eye on  
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Builder's working on their trial vnum do not need to learn this command, yet.
  
it.
 
  
  
This is a Tier 1 spell.  Those can be learned at the Class Guildmaster
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Usage: attach mob {trigger vnum/name} {mob name} [location]
  
providing, you belong to the specific class.  To find these Class Guildmasters,
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attach obj {trigger vnum/name} {obj name} [location]
  
type {cWHELP GUILDS' LOCATION{cx to find directions on how to get to them.
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attach room {trigger vnum/name} {room vnum} [location]
  
  
Other Trainers:
 
  
Cheiron - Prehistoric Dimension - Ancient Greece
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Attach lets you attach a script to one instance of a mob/obj/room, for
  
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testing or other purposes. The command only attaches the script once,
  
See also: [[CURE]] [[LIGHT]]  [[CURE]] [[CRITIC]]  [[HEAL]]
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and will not last over a reboot (or crash).
  
See also: [[SPELLINFO]] [[LIFE]] [[TRANSFER]]
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The 'location' is what number in the triggerlist the trigger will assume.
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It is important to first attach a trigger to test before you manually add it
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through oedit/medit/redit.
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Examples:
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attach room 14500 14520 - Attaches room trigger 14500 to room 14520.
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attach mob 1332 santa  - Attaches mob trigger 1332 to mob 1308 (santa).
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attach obj 1480 sword  - Attaches obj trigger 1480 to a sword.
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See also: [[DETACH]]  [[TRIG-ATTACH]]  [[TRIG-DETACH]]  [[OLC]]  [[TRIGEDIT]]  [[TSTAT]] [[STAT]] [[ROOMFLAGS]]

Latest revision as of 15:10, 13 July 2017

ATTACH

ATTACH

ATTACH

ATTACH


Builder's working on their trial vnum do not need to learn this command, yet.


Usage: attach mob {trigger vnum/name} {mob name} [location]

attach obj {trigger vnum/name} {obj name} [location]

attach room {trigger vnum/name} {room vnum} [location]


Attach lets you attach a script to one instance of a mob/obj/room, for

testing or other purposes. The command only attaches the script once,

and will not last over a reboot (or crash).


The 'location' is what number in the triggerlist the trigger will assume.

It is important to first attach a trigger to test before you manually add it

through oedit/medit/redit.


Examples:

attach room 14500 14520 - Attaches room trigger 14500 to room 14520.

attach mob 1332 santa - Attaches mob trigger 1332 to mob 1308 (santa).

attach obj 1480 sword - Attaches obj trigger 1480 to a sword.


See also: DETACH TRIG-ATTACH TRIG-DETACH OLC TRIGEDIT TSTAT STAT ROOMFLAGS