Difference between pages "MIND ELECTRICITY" and "ATTACH"

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'''MINDELECTRICITY ELECTRICITY'''
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'''ATTACH'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
  
Usage:    cast 'mind electricity'
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ATTACH
  
Duration: Varies
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ATTACH
  
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ATTACH
  
This spell allows the caster to summon the mighty element of electricity
 
  
and adds the strength of electricity to their own magic, increasing their
 
  
magic damage. Only one element can be summoned at the same time.
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Builder's working on their trial vnum do not need to learn this command, yet.
  
  
Trainer:
 
  
Electra
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Usage: attach mob {trigger vnum/name} {mob name} [location]
  
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attach obj {trigger vnum/name} {obj name} [location]
  
See also: [[MIND]] [[FIRE]]  [[MIND]] [[ICE]]  [[MIND]] [[WATER]]  
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attach room {trigger vnum/name} {room vnum} [location]
  
See also: [[SPELLINFO]] [[MIND]] [[ELECTRICITY]]
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Attach lets you attach a script to one instance of a mob/obj/room, for
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testing or other purposes. The command only attaches the script once,
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and will not last over a reboot (or crash).
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The 'location' is what number in the triggerlist the trigger will assume.
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It is important to first attach a trigger to test before you manually add it
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through oedit/medit/redit.
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Examples:
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attach room 14500 14520 - Attaches room trigger 14500 to room 14520.
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attach mob 1332 santa  - Attaches mob trigger 1332 to mob 1308 (santa).
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attach obj 1480 sword  - Attaches obj trigger 1480 to a sword.
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See also: [[DETACH]]  [[TRIG-ATTACH]]  [[TRIG-DETACH]]  [[OLC]]  [[TRIGEDIT]]  [[TSTAT]] [[STAT]] [[ROOMFLAGS]]

Latest revision as of 16:10, 13 July 2017

ATTACH

ATTACH

ATTACH

ATTACH


Builder's working on their trial vnum do not need to learn this command, yet.


Usage: attach mob {trigger vnum/name} {mob name} [location]

attach obj {trigger vnum/name} {obj name} [location]

attach room {trigger vnum/name} {room vnum} [location]


Attach lets you attach a script to one instance of a mob/obj/room, for

testing or other purposes. The command only attaches the script once,

and will not last over a reboot (or crash).


The 'location' is what number in the triggerlist the trigger will assume.

It is important to first attach a trigger to test before you manually add it

through oedit/medit/redit.


Examples:

attach room 14500 14520 - Attaches room trigger 14500 to room 14520.

attach mob 1332 santa - Attaches mob trigger 1332 to mob 1308 (santa).

attach obj 1480 sword - Attaches obj trigger 1480 to a sword.


See also: DETACH TRIG-ATTACH TRIG-DETACH OLC TRIGEDIT TSTAT STAT ROOMFLAGS