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| − | '''SKILLS_AND_SPELLS''' | + | '''CRIMEANDPUNISHMENT AND PUNISHMENT''' |
| | [[Category:Help Files]] | | [[Category:Help Files]] |
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| − | SKILLS_AND_SPELLS
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| − | SKILLS_AND_SPELLS
| + | [[BEHAVIOR]] |
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| − | SKILLS_AND_SPELLS
| + | [[FREEZE]] [[COVENTRY]] |
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| − | The main difference between a skill and a spell is that you execute a skill by
| + | [[MULTIPLAY]] |
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| − | just typing a command (or sometimes the skill is automated once you've learnt
| + | [[NETIQUETTE]] |
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| − | it). Whereas you have to CAST a spell, by typing cast '<name_of_spell>' <target>.
| + | [[POLICY]] |
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| − | (notice the little ' ' around the spell-name, known as the 'magic symbols'.
| + | [[PUNISH1]] |
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| − | Those are essential for success.
| + | [[PUNISH2]] |
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| | + | [[PUNISH3]] |
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| − | Skills and spells both have to be learned and PRACTICED to work. There are many
| + | [[RULES]] |
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| − | Guild Masters around the world where you can practice. One is in Mud School,
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| − | another just north of Recall. All the Clans have their own Guildmasters too.
| + | For an explanation, type HELP <keyword> |
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| − | But a few skills or spells can only be practiced at a certain Master, and it
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| − | would be your Quest to find that Master if you want that skill or spell. After
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| − | having practiced with the Guild Master the skill/spell usually get better the
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| − | more you use it, but most skills and spells have a limit that you cannot
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| − | exceed as a mortal.
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| − | Different Classes get different skills and spells, and they also get them at
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| − | different levels, better the higher up you advance. Some of them you only get
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| − | after you remorted, maybe several times.
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| − | To get a list of all skills and/or spells available to you, just type PRACT,
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| − | anywhere in the Mud. To really PRACTICE any of them, you have to be with the
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| − | Guild Master.
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| − | The command SKILLLIST <class> gives a list of all skills available to that
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| − | Class.
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| − | See also [[MAININDEX]] [[SKILLSINDEX]] [[SPELLSINDEX]] [[SUBSKILLSINDEX]]
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