Difference between pages "THIEF THIEVES" and "HUNTERS"

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'''THIEF THIEVES '''
+
'''HUNTERS'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Classes]]
  
THIEVES have the highest chance of landing an immediate deadly hit of all
+
HUNTERS primarily belong to the melee fighting classes with a little bit
  
the classes. Their attack rating is very high, they can dual wield short
+
of a rogue like tendency. They are great in battle with long swords and
  
weapons. They will land their attacks with almost every hit. They do low
+
heavy armor, but also good as trackers and scouts. They have the ability
  
to medium damage, but with high speed and great evasion skills. Thieves
+
to find what most others can not. Their strengths are their hitpoints
  
are great DPS classes, a must have in every group.
+
and weapon combat skills, as well as their independence of other classes.
  
Thieves will like +dex +move +str items.
+
They don't need anyone else to survive. Their weakness is magic, they
  
 +
are very prone to magic attacks.
  
For a list of skills available to the THIEF class, type SKILLLIST THIEF
+
Hunters will like +damroll +hp +str items.
  
  
See also: CLASSES|
+
For a list of skills available to the HUNTER class, type SKILLLIST HUNTER
 +
 
 +
{| class="wikitable sortable"
 +
!style="text-align:left;"| Tier
 +
!Level
 +
!Skill or Spell
 +
!Pre-Cursor Skill
 +
|-
 +
|1||1||[[FIREARM]]||
 +
|-
 +
|1||1||[[HAND-TO-HAND]]||Y
 +
|-
 +
|1||1||[[MELEE]]||Y
 +
|-
 +
|1||2||[[KICK]]||
 +
|-
 +
|1||2||[[MOUNT]]||
 +
|-
 +
|1||3||[[INFRAVISION]]||
 +
|-
 +
|1||3||[[RIDING]]||
 +
|-
 +
|1||5||[[CURE BLIND]]||
 +
|-
 +
|1||5||[[CURE LIGHT]]||
 +
|-
 +
|1||8||[[HIDE]]||
 +
|-
 +
|1||8||[[BOW]]||
 +
|-
 +
|1||12||[[SLING]]||
 +
|-
 +
|1||12||[[PUSH]]||
 +
|-
 +
|1||14||[[FILET]]||
 +
|-
 +
|1||20||[[CROSSBOW]]||
 +
|-
 +
|1||22||[[THROW]]||
 +
|-
 +
|1||24||[[TAME]]||
 +
|-
 +
|1||24||[[DRUNK]]||
 +
|-
 +
|1||27||[[TRACK]]||
 +
|-
 +
|1||27||[[DUAL]]||
 +
|-
 +
|1||28||[[FORAGE]]||
 +
|-
 +
|1||30||[[PARRY]]||
 +
|-
 +
|1||31||[[SCAN]]||
 +
|-
 +
|1||34||[[ANTIDOTE 1]]||
 +
|-
 +
|1||40||[[POISON]]||
 +
|-
 +
|1||40||[[BRACE]]||
 +
|-
 +
|1||41||[[SENSE LIFE]]||
 +
|-
 +
|1||45||[[BASH]]||
 +
|-
 +
|1||47||[[SNARE]]||
 +
|-
 +
|2||9||[[DISARM]]||
 +
|-
 +
|2||10||[[CURE CRITIC]]||
 +
|-
 +
|2||14||[[MOUNTED COMBAT]]||Y
 +
|-
 +
|2||16||[[PROTECTION FROM COLD]]||
 +
|-
 +
|2||30||[[MEDITATE]]||
 +
|-
 +
|2||40||[[SCALP]]||
 +
|-
 +
|3||3||[[SHARPEN]]||
 +
|-
 +
|3||5||[[TRAP AWARE]]||
 +
|-
 +
|3||8||[[BERSERK]]||
 +
|-
 +
|3||10||[[ADVANCED MELEE]]||Y
 +
|-
 +
|3||10||[[LONGARM]]||
 +
|-
 +
|3||11||[[FORTIFY]]||
 +
|-
 +
|3||15||[[WATERWALK]]||
 +
|-
 +
|3||18||[[TRAMPLE]]||
 +
|-
 +
|3||20||[[FACE]]||
 +
|-
 +
|3||29||[[JOUST]]||
 +
|-
 +
|3||40||[[SMASH]]||
 +
|-
 +
|4||10||[[MASTER MELEE]]||
 +
|-
 +
|4||10||[[HAMSTRING]]||
 +
|-
 +
|4||12||[[BEHEAD]]||
 +
|-
 +
|4||17||[[GRAPPLE]]||
 +
|-
 +
|4||29||[[BLADEDANCE]]||
 +
|-
 +
|4||36||[[HYPERACTIVITY]]||
 +
|}
 +
 
 +
See also: [[CLASSES]]  [[MELEE]]

Latest revision as of 13:51, 24 July 2017

HUNTERS

HUNTERS primarily belong to the melee fighting classes with a little bit

of a rogue like tendency. They are great in battle with long swords and

heavy armor, but also good as trackers and scouts. They have the ability

to find what most others can not. Their strengths are their hitpoints

and weapon combat skills, as well as their independence of other classes.

They don't need anyone else to survive. Their weakness is magic, they

are very prone to magic attacks.

Hunters will like +damroll +hp +str items.


For a list of skills available to the HUNTER class, type SKILLLIST HUNTER

Tier Level Skill or Spell Pre-Cursor Skill
1 1 FIREARM
1 1 HAND-TO-HAND Y
1 1 MELEE Y
1 2 KICK
1 2 MOUNT
1 3 INFRAVISION
1 3 RIDING
1 5 CURE BLIND
1 5 CURE LIGHT
1 8 HIDE
1 8 BOW
1 12 SLING
1 12 PUSH
1 14 FILET
1 20 CROSSBOW
1 22 THROW
1 24 TAME
1 24 DRUNK
1 27 TRACK
1 27 DUAL
1 28 FORAGE
1 30 PARRY
1 31 SCAN
1 34 ANTIDOTE 1
1 40 POISON
1 40 BRACE
1 41 SENSE LIFE
1 45 BASH
1 47 SNARE
2 9 DISARM
2 10 CURE CRITIC
2 14 MOUNTED COMBAT Y
2 16 PROTECTION FROM COLD
2 30 MEDITATE
2 40 SCALP
3 3 SHARPEN
3 5 TRAP AWARE
3 8 BERSERK
3 10 ADVANCED MELEE Y
3 10 LONGARM
3 11 FORTIFY
3 15 WATERWALK
3 18 TRAMPLE
3 20 FACE
3 29 JOUST
3 40 SMASH
4 10 MASTER MELEE
4 10 HAMSTRING
4 12 BEHEAD
4 17 GRAPPLE
4 29 BLADEDANCE
4 36 HYPERACTIVITY

See also: CLASSES MELEE