Difference between revisions of "DETACH"

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'''DETACH'''
 
'''DETACH'''
[[Category:Help Files]]
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{{Catbuild}}
DETACH
 
 
 
DETACH
 
 
 
DETACH
 
 
 
 
 
  
 
Builder's working on their trial vnum do not need to learn this command, yet.   
 
Builder's working on their trial vnum do not need to learn this command, yet.   

Latest revision as of 17:18, 10 January 2018

DETACH

Builder's working on their trial vnum do not need to learn this command, yet.


Usage: detach [mob | obj] {target name} {trigger name/vnum | 'all'}

detach room {target vnum | '.'} {trigger name/vnum | 'all'}


Detach removes a script to one instance of a mob/obj/room, for testing or

other purposes. The command only removes the trigger temporarily, until the

room/obj/mob is reloaded via reboot, zreset, load.


Use the optional arguments 'mob' and 'obj' to differentiate if more entities

with the same alias are in the room.


Examples:

detach room 14500 14520 - remove trigger 14500 from room 14520.

detach room all - removes all triggers from a room.

detach santa 1332 - detach trigger 1332 from mob 1308 (santa).

detach mob santa all - detach all triggers from Santa.

detach santa all - Same as above.

detach sword 1300 - detach trigger 1300 from sword.

detach obj sword 1300 - You guessed it - same as above.

detach sword all - detach all triggers from the sword.


See also: ATTACH TRIG-DETACH TRIG-ATTACH OLC TRIGEDIT TSTAT STAT ROOMFLAGS