Difference between pages "TRIG-DETACH" and "DETACH"
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| − | ''' | + | '''DETACH''' |
| − | + | {{cathelp}} | |
| + | {{Catbuild}} | ||
| − | + | Builder's working on their trial vnum do not need to learn this command, yet. | |
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| + | Usage: detach [mob | obj] {target name} {trigger name/vnum | 'all'} | ||
| + | detach room {target vnum | '.'} {trigger name/vnum | 'all'} | ||
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| − | + | Detach removes a script to one instance of a mob/obj/room, for testing or | |
| + | other purposes. The command only removes the trigger temporarily, until the | ||
| + | room/obj/mob is reloaded via reboot, zreset, load. | ||
| − | |||
| + | Use the optional arguments 'mob' and 'obj' to differentiate if more entities | ||
| − | + | with the same alias are in the room. | |
| − | See | + | Examples: |
| + | |||
| + | detach room 14500 14520 - remove trigger 14500 from room 14520. | ||
| + | |||
| + | detach room all - removes all triggers from a room. | ||
| + | |||
| + | detach santa 1332 - detach trigger 1332 from mob 1308 (santa). | ||
| + | |||
| + | detach mob santa all - detach all triggers from Santa. | ||
| + | |||
| + | detach santa all - Same as above. | ||
| + | |||
| + | detach sword 1300 - detach trigger 1300 from sword. | ||
| + | |||
| + | detach obj sword 1300 - You guessed it - same as above. | ||
| + | |||
| + | detach sword all - detach all triggers from the sword. | ||
| + | |||
| + | |||
| + | |||
| + | See also: [[ATTACH]] [[TRIG-DETACH]] [[TRIG-ATTACH]] [[OLC]] [[TRIGEDIT]] [[TSTAT]] [[STAT]] [[ROOMFLAGS]] | ||
Latest revision as of 17:18, 10 January 2018
DETACH
Builder's working on their trial vnum do not need to learn this command, yet.
Usage: detach [mob | obj] {target name} {trigger name/vnum | 'all'}
detach room {target vnum | '.'} {trigger name/vnum | 'all'}
Detach removes a script to one instance of a mob/obj/room, for testing or
other purposes. The command only removes the trigger temporarily, until the
room/obj/mob is reloaded via reboot, zreset, load.
Use the optional arguments 'mob' and 'obj' to differentiate if more entities
with the same alias are in the room.
Examples:
detach room 14500 14520 - remove trigger 14500 from room 14520.
detach room all - removes all triggers from a room.
detach santa 1332 - detach trigger 1332 from mob 1308 (santa).
detach mob santa all - detach all triggers from Santa.
detach santa all - Same as above.
detach sword 1300 - detach trigger 1300 from sword.
detach obj sword 1300 - You guessed it - same as above.
detach sword all - detach all triggers from the sword.
See also: ATTACH TRIG-DETACH TRIG-ATTACH OLC TRIGEDIT TSTAT STAT ROOMFLAGS