Difference between pages "FUSE FUSION" and "THRUST"

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'''FUSE FUSION'''
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'''THRUST'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Skills]]
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Usage: thrust <victim>
  
Usage: fuse            - shows stats of the fused group
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Duration: N/A
  
fuse <location>  - lets you occupy (or leave) the fuse location
 
  
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This skill allows a ranger to inflict additional damage to the usual combat
  
When a group is fused, it will fight as one. Every fuse member occupies one or
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routine. Can be used repeatedly in combat. Every time thrust is used it will
  
more fuse locations, similar to body positions. They are: top left, top center,
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cost some movepoints. The amount of damage done depends on the rangers'
  
top right, center, lower left, and lower right. Every slot has six multipliers
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level. Requires PIERCING and SLASHING weapons.
  
for the stats speed, AC, hitroll, dam-bonus, accuracy, and evasion.
 
  
The multipliers for each slot are: 2 for two stats, and 1 for the others.
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See also: [[PIERCING WEAPONS]]  [[CLEAVE]]  [[SLASHING WEAPONS]]
  
 
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See also: [[SPELLINFO]] [[THRUST]]
Topcenter:  dam-bonus x2, speed x2
 
 
 
Topleft:    evasion x2,  accuracy x2
 
 
 
Topright:  hitroll x2,  evasion x2
 
 
 
Center:    AC x2,        dam-bonus x2
 
 
 
Lowerleft:  speed x2,    accuracy x2
 
 
 
Lowerright: AC x2,        hitroll x2
 
 
 
 
 
The group stats are calculated by multiplying the individual stats of the
 
 
 
players with the multis, adding them together, and taking the average. They
 
 
 
replace a player's individual stats when fighting. Here's an example for speed:
 
 
 
let's say Alice and Bob fuse together. Alice has 600 speed, Bob has 450.
 
 
 
If Alice occupies topcenter and lowerleft, she will contribute 2x600 + 2x600 =
 
 
 
2400 to the group speed. Bob occupies the other slots and adds 450 + 450 + 450
 
 
 
+ 450 = 1800, which is 4200 in total, averaging to 700 group speed.
 
 
 
A fuse member can only contribute to the other members if they are in the same
 
 
 
room.
 
 
 
 
 
See also: [[GROUP]]
 

Latest revision as of 14:07, 30 April 2018

THRUST Usage: thrust <victim>

Duration: N/A


This skill allows a ranger to inflict additional damage to the usual combat

routine. Can be used repeatedly in combat. Every time thrust is used it will

cost some movepoints. The amount of damage done depends on the rangers'

level. Requires PIERCING and SLASHING weapons.


See also: PIERCING WEAPONS CLEAVE SLASHING WEAPONS

See also: SPELLINFO THRUST