Difference between pages "SEDIT" and "MEDIT"

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'''SEDIT'''
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'''MEDIT'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
SEDIT
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MEDIT
  
SEDIT
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MEDIT
  
SEDIT
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MEDIT
  
To make a shop, you must first make the mob to be shopkeeper, and the things
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1)  Set the sex of the mob. (male, female or neutral)
  
to sell, and then reset them in the shop room  (GIVE the items to the mob).
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2)  Put the main name first in the name list.   Example: girl small
  
Remember to set a cost on the items, or they cannot be sold.
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3)  No caps. No blank or period after the desc. Example: the girl
  
0) The vnum of the Shopkeeper should be the same as the Shop Number.
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4)   Must be a full sentence.        Example: A small girl sits here.
  
6) The sell rate should be set to 1,0 and the buy rate to 0,1
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5)   Remember to type /c before typing in the new description, and to format
  
F) The Shop Flags are:  1) WILL_FIGHT  and  2) USES_BANK
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the desc by typing /f when you are finished with it.
  
The following MUST be set for a shop to work:
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6)  Try to be logical when you choose level, and make it fit the zone level.
  
R) In the Room menu, type first A, then the vnum of the room for the shop.
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7)   >350 is good, -350 - 350 is neutral, < 350 is evil align.
  
If the shopkeeper is a wandering mob, you have to type in all the rooms
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8-G) These stats are set automatically by the code with the level of the mob.
  
he can go to, for the shop to work properly.
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H)  Defined by the mob race. Animals have no gold, Exotic gold must be set.
  
P) In the Product Menu, type first A, then the vnum of the product to sell,
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I-J) The position should be standing in most cases.
  
one by one.
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K)  Choose an attack type suitable for the mob.
  
T) In the Accept menu, type first A, then the type of product you want the
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L-M) Check the board to se what the different Flags do.
  
shopkeeper to buy.
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R)  Remember to set the race! It determines whether the mob has gold or not.
  
To delete an entry in any of the R, P and T menus, type D and the number.
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N)  Add segments to a mob, mob segments move and die with the mob, can't be seen by mortals.
  
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V)  A mobs class defines how it attacks and the skills it knows.
  
See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]
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T)  The tier adds a dificulty modifier to the mob, the higher the tier the stronger it is.
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O)  The mob will use the given subskill appropriately when needed.
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U)  Charisma, the higher shopkeepers charisma is the more they sell items for.
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S)  Used only if the mob has a script.
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Q    To quit the editor type q and y.
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Type medit save <zone#> or 'saveall' every time you quit redit.
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See also [[HELP]] [[REDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]

Revision as of 22:28, 25 January 2016

MEDIT

MEDIT

MEDIT

MEDIT

1) Set the sex of the mob. (male, female or neutral)

2) Put the main name first in the name list. Example: girl small

3) No caps. No blank or period after the desc. Example: the girl

4) Must be a full sentence. Example: A small girl sits here.

5) Remember to type /c before typing in the new description, and to format

the desc by typing /f when you are finished with it.

6) Try to be logical when you choose level, and make it fit the zone level.

7) >350 is good, -350 - 350 is neutral, < 350 is evil align.

8-G) These stats are set automatically by the code with the level of the mob.

H) Defined by the mob race. Animals have no gold, Exotic gold must be set.

I-J) The position should be standing in most cases.

K) Choose an attack type suitable for the mob.

L-M) Check the board to se what the different Flags do.

R) Remember to set the race! It determines whether the mob has gold or not.

N) Add segments to a mob, mob segments move and die with the mob, can't be seen by mortals.

V) A mobs class defines how it attacks and the skills it knows.

T) The tier adds a dificulty modifier to the mob, the higher the tier the stronger it is.

O) The mob will use the given subskill appropriately when needed.

U) Charisma, the higher shopkeepers charisma is the more they sell items for.

S) Used only if the mob has a script.

Q To quit the editor type q and y.

Type medit save <zone#> or 'saveall' every time you quit redit.


See also HELP REDIT OEDIT ZEDIT RESET SEDIT DOORS COLOURLIST OLC