Difference between pages "FOLLOW GROUP AUTOGROUP" and "MEDIT"

From 4Dimensions
(Difference between pages)
Jump to: navigation, search
(Bot: Automated import of articles *** existing text overwritten ***)
 
(Bot: Automated import of articles *** existing text overwritten ***)
 
Line 1: Line 1:
'''FOLLOW GROUP AUTOGROUP'''
+
'''MEDIT'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
Usage: follow <playername>
+
MEDIT
  
leader <playername>
+
MEDIT
  
group
+
MEDIT
  
autogroup
+
1)  Set the sex of the mob. (male, female or neutral)
  
 +
2)  Put the main name first in the name list.  Example: girl small
  
To make a group, a "leader" must be selected. All members of the group must
+
3)  No caps. No blank or period after the desc. Example: the girl
  
then follow the leader using the follow command. The leader should NOT
+
4)  Must be a full sentence.        Example: A small girl sits here.
  
follow anyone at all! Group with no arguments shows the status of your group.
+
5)  Remember to type /c before typing in the new description, and to format
  
Use leader <groupmember> to change the leader of the group.
+
the desc by typing /f when you are finished with it.
  
 +
6)  Try to be logical when you choose level, and make it fit the zone level.
  
The toggle autogroup will now let you automaticly accept new group members.
+
7)  >350 is good, -350 - 350 is neutral, < 350 is evil align.
  
 +
8-G) These stats are set automatically by the code with the level of the mob.
  
With involve the groupleader determines how much chance a groupmember will
+
H)  Defined by the mob race. Animals have no gold, Exotic gold must be set.
  
have of actually hitting the target.  
+
I-J) The position should be standing in most cases.
  
After the final blow, the experiencepoints will be devided among the  
+
K)  Choose an attack type suitable for the mob.
  
groupmembers. Those who damaged the target the most will get the most exp.  
+
L-M) Check the board to se what the different Flags do.
  
 +
R)  Remember to set the race! It determines whether the mob has gold or not.
  
Example: Kurt and Johan wishes to group with Wendall.
+
N)  Add segments to a mob, mob segments move and die with the mob, can't be seen by mortals.
  
Kurt : follow wendall
+
V)  A mobs class defines how it attacks and the skills it knows.
  
Johan: follow wendall
+
T)  The tier adds a dificulty modifier to the mob, the higher the tier the stronger it is.
  
Later when Kurt wants to lead Wendall has to type leader Kurt to make Kurt
+
O)  The mob will use the given subskill appropriately when needed.
  
the leader.
+
U)  Charisma, the higher shopkeepers charisma is the more they sell items for.
  
 +
S)  Used only if the mob has a script.
  
If somebody wants to leave a group they can type follow <charactername> to
+
Q    To quit the editor type q and y.
  
follow themselves and thus leaving the group.
+
Type medit save <zone#> or 'saveall' every time you quit redit.
  
The leader can drop somebody out of the group by using UNGROUP.
 
  
 
+
See also [[HELP]] [[REDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]
See also: [[AUTOSPLIT]]  [[EXPERIENCE]]  [[GTELL]]  [[INVOLVE]]  [[LEADER]]  [[REPORT]]  [[UNGROUP]]
 

Revision as of 21:28, 25 January 2016

MEDIT

MEDIT

MEDIT

MEDIT

1) Set the sex of the mob. (male, female or neutral)

2) Put the main name first in the name list. Example: girl small

3) No caps. No blank or period after the desc. Example: the girl

4) Must be a full sentence. Example: A small girl sits here.

5) Remember to type /c before typing in the new description, and to format

the desc by typing /f when you are finished with it.

6) Try to be logical when you choose level, and make it fit the zone level.

7) >350 is good, -350 - 350 is neutral, < 350 is evil align.

8-G) These stats are set automatically by the code with the level of the mob.

H) Defined by the mob race. Animals have no gold, Exotic gold must be set.

I-J) The position should be standing in most cases.

K) Choose an attack type suitable for the mob.

L-M) Check the board to se what the different Flags do.

R) Remember to set the race! It determines whether the mob has gold or not.

N) Add segments to a mob, mob segments move and die with the mob, can't be seen by mortals.

V) A mobs class defines how it attacks and the skills it knows.

T) The tier adds a dificulty modifier to the mob, the higher the tier the stronger it is.

O) The mob will use the given subskill appropriately when needed.

U) Charisma, the higher shopkeepers charisma is the more they sell items for.

S) Used only if the mob has a script.

Q To quit the editor type q and y.

Type medit save <zone#> or 'saveall' every time you quit redit.


See also HELP REDIT OEDIT ZEDIT RESET SEDIT DOORS COLOURLIST OLC