Difference between pages "BUILDPOLICY" and "MEDIT"

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'''BUILDPOLICY'''
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'''MEDIT'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
The Building standard is very high in 4D and we aim to keep it that way.
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MEDIT
  
This is why each prospective Builder must fulfil some minimum requirements.
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MEDIT
  
Info about this is in the Builder's Application Room, 3s, 1e of Recall.
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MEDIT
  
All building takes place in the separate Port 6002, where the applicant
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1)  Set the sex of the mob. (male, female or neutral)
  
will be given a level 53 Builder with the commands they need for the job.
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2)  Put the main name first in the name list.   Example: girl small
  
For a zone to be accepted in the Gameport it needs to have correct grammar
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3)  No caps. No blank or period after the desc. Example: the girl
  
and spelling, and the Builder must be prepared to correct any mistakes
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4)  Must be a full sentence.        Example: A small girl sits here.
  
on their own.
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5)  Remember to type /c before typing in the new description, and to format
  
No immediate rewards will be given in the Game Port for having a Builder.
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the desc by typing /f when you are finished with it.
  
On addition of a zone with 100 rooms minimum, the player will be offered
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6)  Try to be logical when you choose level, and make it fit the zone level.
  
a level 52 Immortal in the Gameport, which is a probation position. Any
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7)  >350 is good, -350 - 350 is neutral, < 350 is evil align.
  
further advancement from that depends on what behaviour and initiative
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8-G) These stats are set automatically by the code with the level of the mob.
  
you show.
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H)  Defined by the mob race. Animals have no gold, Exotic gold must be set.
  
A Builder can reject the Imm, and instead choose to be paid in tokens.  
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I-J) The position should be standing in most cases.
  
For a 100 room zone of 'normal' quality, you will get 5 Silver Tokens.  
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K)  Choose an attack type suitable for the mob.
  
If the zone is good enough to win the Builder of The Month Award, you get
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L-M) Check the board to se what the different Flags do.
  
1 Gold Token.
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R)  Remember to set the race! It determines whether the mob has gold or not.
  
Zones that are added to the Game Port, become the property of 4D, and will
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N)  Add segments to a mob, mob segments move and die with the mob, can't be seen by mortals.
  
NOT be removed, if the Builder later should demand that. The zones should
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V)  A mobs class defines how it attacks and the skills it knows.
  
not be used in any other Muds, without permission from the Imps.
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T)  The tier adds a dificulty modifier to the mob, the higher the tier the stronger it is.
  
The Mud has the right to change and/or add to the zone, if that is needed
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O)  The mob will use the given subskill appropriately when needed.
  
for Game balance or to make it fit the overall World. The original Builder
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U)  Charisma, the higher shopkeepers charisma is the more they sell items for.
  
always keeps the credits, whatever changes are made.
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S)  Used only if the mob has a script.  
  
The Builder retains the copyright for their zone, and will be sent a copy
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Q    To quit the editor type q and y.
  
of their zone on request.
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Type medit save <zone#> or 'saveall' every time you quit redit.
  
  
See also: [[BUILDRULES]] [[BUILDPOLICY]]  [[COLOURLIST]]  [[DOORS]]
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See also [[HELP]] [[REDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]
 
 
See also: [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]
 

Revision as of 21:28, 25 January 2016

MEDIT

MEDIT

MEDIT

MEDIT

1) Set the sex of the mob. (male, female or neutral)

2) Put the main name first in the name list. Example: girl small

3) No caps. No blank or period after the desc. Example: the girl

4) Must be a full sentence. Example: A small girl sits here.

5) Remember to type /c before typing in the new description, and to format

the desc by typing /f when you are finished with it.

6) Try to be logical when you choose level, and make it fit the zone level.

7) >350 is good, -350 - 350 is neutral, < 350 is evil align.

8-G) These stats are set automatically by the code with the level of the mob.

H) Defined by the mob race. Animals have no gold, Exotic gold must be set.

I-J) The position should be standing in most cases.

K) Choose an attack type suitable for the mob.

L-M) Check the board to se what the different Flags do.

R) Remember to set the race! It determines whether the mob has gold or not.

N) Add segments to a mob, mob segments move and die with the mob, can't be seen by mortals.

V) A mobs class defines how it attacks and the skills it knows.

T) The tier adds a dificulty modifier to the mob, the higher the tier the stronger it is.

O) The mob will use the given subskill appropriately when needed.

U) Charisma, the higher shopkeepers charisma is the more they sell items for.

S) Used only if the mob has a script.

Q To quit the editor type q and y.

Type medit save <zone#> or 'saveall' every time you quit redit.


See also HELP REDIT OEDIT ZEDIT RESET SEDIT DOORS COLOURLIST OLC