Difference between pages "BUILDRULES" and "MEDIT"

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'''BUILDRULES'''
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'''MEDIT'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
# NO profanity is allowed in the names or descriptions of rooms, mobs or objects.
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MEDIT
#; All racist expressions are strictly forbidden too.
 
# ALL directions in which a player can go in a room MUST have a direction
 
#; description (this is set under 2 in the exit editor).
 
# ALL rooms MUST have a description. All descriptions must be formatted and in good
 
#; English, i.e. grammar, punctuation, and no typos. Each descriptions should be
 
# Don't hyphenate words in the descriptions.
 
  
Try to avoid using expressions like "You are standing" or "You are walking".
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MEDIT
  
Avoid repeated descriptions, except in mazes.
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MEDIT
  
# Every Word In The Room Name Must Be Capitalised (like this).
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1)   Set the sex of the mob. (male, female or neutral)
# NO colouring of room name or descriptions, except for important signs.
 
#; NO colouring of mob short or long descriptions.
 
#; Colouring of object short and long descriptions is fine, but don't overdo it!
 
# All Mobs and Objects MUST have a long, short and look description.
 
#; (The Look description for objects is set under option E)
 
# The alias list of a Mob/Object and the short and long description MUST contain
 
#; basically the same wording, unless there is a very good reason not to.
 
# Listen/smell/taste/feel descriptions must be set in all rooms and on all objects
 
#; with a TAKE flag. These descriptions may be mainly generic.
 
  
See also: [[BUILDAWARDS]]  [[BUILDPOLICY]]  [[COLOURLIST]]  [[DOORS]]
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2)  Put the main name first in the name list.  Example: girl small
  
See also: [[REDIT]] [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]
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3)  No caps. No blank or period after the desc. Example: the girl
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4)  Must be a full sentence.        Example: A small girl sits here.
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5)  Remember to type /c before typing in the new description, and to format
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the desc by typing /f when you are finished with it.
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6)  Try to be logical when you choose level, and make it fit the zone level.
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7)  >350 is good, -350 - 350 is neutral, < 350 is evil align.
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8-G) These stats are set automatically by the code with the level of the mob.
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H)  Defined by the mob race. Animals have no gold, Exotic gold must be set.
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I-J) The position should be standing in most cases.
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K)  Choose an attack type suitable for the mob.
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L-M) Check the board to se what the different Flags do.
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R)  Remember to set the race! It determines whether the mob has gold or not.
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N)  Add segments to a mob, mob segments move and die with the mob, can't be seen by mortals.
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V)  A mobs class defines how it attacks and the skills it knows.
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T)  The tier adds a dificulty modifier to the mob, the higher the tier the stronger it is.
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O)  The mob will use the given subskill appropriately when needed.
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U)  Charisma, the higher shopkeepers charisma is the more they sell items for.
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S)  Used only if the mob has a script.
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Q    To quit the editor type q and y.
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Type medit save <zone#> or 'saveall' every time you quit redit.
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See also [[HELP]] [[REDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]

Revision as of 22:28, 25 January 2016

MEDIT

MEDIT

MEDIT

MEDIT

1) Set the sex of the mob. (male, female or neutral)

2) Put the main name first in the name list. Example: girl small

3) No caps. No blank or period after the desc. Example: the girl

4) Must be a full sentence. Example: A small girl sits here.

5) Remember to type /c before typing in the new description, and to format

the desc by typing /f when you are finished with it.

6) Try to be logical when you choose level, and make it fit the zone level.

7) >350 is good, -350 - 350 is neutral, < 350 is evil align.

8-G) These stats are set automatically by the code with the level of the mob.

H) Defined by the mob race. Animals have no gold, Exotic gold must be set.

I-J) The position should be standing in most cases.

K) Choose an attack type suitable for the mob.

L-M) Check the board to se what the different Flags do.

R) Remember to set the race! It determines whether the mob has gold or not.

N) Add segments to a mob, mob segments move and die with the mob, can't be seen by mortals.

V) A mobs class defines how it attacks and the skills it knows.

T) The tier adds a dificulty modifier to the mob, the higher the tier the stronger it is.

O) The mob will use the given subskill appropriately when needed.

U) Charisma, the higher shopkeepers charisma is the more they sell items for.

S) Used only if the mob has a script.

Q To quit the editor type q and y.

Type medit save <zone#> or 'saveall' every time you quit redit.


See also HELP REDIT OEDIT ZEDIT RESET SEDIT DOORS COLOURLIST OLC