Difference between pages "ZEDIT" and "BUILDRULES"

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'''ZEDIT'''
+
'''BUILDRULES'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
ZEDIT
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# NO profanity is allowed in the names or descriptions of rooms, mobs or objects.
 +
#; All racist expressions are strictly forbidden too.
 +
# ALL directions in which a player can go in a room MUST have a direction
 +
#; description (this is set under 2 in the exit editor).
 +
# ALL rooms MUST have a description. All descriptions must be formatted and in good
 +
#; English, i.e. grammar, punctuation, and no typos. Each descriptions should be
 +
# Don't hyphenate words in the descriptions.
  
ZEDIT
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Try to avoid using expressions like "You are standing" or "You are walking".
  
ZEDIT
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Avoid repeated descriptions, except in mazes.
  
B) Enter the name of the Builders here, with a space between the names.
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# Every Word In The Room Name Must Be Capitalised (like this).
 +
# NO colouring of room name or descriptions, except for important signs.
 +
#; NO colouring of mob short or long descriptions.
 +
#; Colouring of object short and long descriptions is fine, but don't overdo it!
 +
# All Mobs and Objects MUST have a long, short and look description.
 +
#; (The Look description for objects is set under option E)
 +
# The alias list of a Mob/Object and the short and long description MUST contain
 +
#; basically the same wording, unless there is a very good reason not to.
 +
# Listen/smell/taste/feel descriptions must be set in all rooms and on all objects
 +
#; with a TAKE flag. These descriptions may be mainly generic.
  
You can enter more names than one, but don't erase your own name, or
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See also: [[BUILDAWARDS]]  [[BUILDPOLICY]]  [[COLOURLIST]]  [[DOORS]]
you'll lose access to the zone.
 
Z) Enter zone name, Builder's name and the level range for the zone here.
 
  
Use the following format: (10 40) The Range /Molly
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See also: [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]
X) Enter the dimension the zone is for.
 
 
 
L) Lifespan decides the time between resets of a zone. For a low level zone
 
 
 
it should be short (30 minutes,) for a high level at least 180 minutes.
 
T) Top of zone is set by the code, don't touch this!
 
 
 
If you need more than 100 rooms for the zone, this need to be set by a
 
Head Builder, or you can use two different zones.
 
R) The reset mode should be Normal in most cases.
 
 
 
F) Remove the CLOSED Flag, or the mobs won't be able to move around. Check
 
 
 
the board to see what the other Flags do.
 
Reset Commands:
 
 
 
* To make a reset, first type N (New), then 0 (number in the reset list)
 
* Then decide the type, for instance M (Mob), O (object) or D (door).
 
* If the reset number isn't 0 you'll get the question:
 
*; Is this command dependant on the previous?
 
*; If the command is E (equip), G (give) or P (put) type yes, otherwise no.
 
* Type in the vnum of the mob/object
 
* The max allowed should normally be 100, unless you want it restricted.
 
For more info about Zedit, type HELP RESETS
 
 
 
See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOUR]]  [[OLC]]
 

Latest revision as of 21:43, 25 January 2016

BUILDRULES

  1. NO profanity is allowed in the names or descriptions of rooms, mobs or objects.
    All racist expressions are strictly forbidden too.
  2. ALL directions in which a player can go in a room MUST have a direction
    description (this is set under 2 in the exit editor).
  3. ALL rooms MUST have a description. All descriptions must be formatted and in good
    English, i.e. grammar, punctuation, and no typos. Each descriptions should be
  4. Don't hyphenate words in the descriptions.

Try to avoid using expressions like "You are standing" or "You are walking".

Avoid repeated descriptions, except in mazes.

  1. Every Word In The Room Name Must Be Capitalised (like this).
  2. NO colouring of room name or descriptions, except for important signs.
    NO colouring of mob short or long descriptions.
    Colouring of object short and long descriptions is fine, but don't overdo it!
  3. All Mobs and Objects MUST have a long, short and look description.
    (The Look description for objects is set under option E)
  4. The alias list of a Mob/Object and the short and long description MUST contain
    basically the same wording, unless there is a very good reason not to.
  5. Listen/smell/taste/feel descriptions must be set in all rooms and on all objects
    with a TAKE flag. These descriptions may be mainly generic.

See also: BUILDAWARDS BUILDPOLICY COLOURLIST DOORS

See also: REDIT MEDIT OEDIT ZEDIT RESET SEDIT