Difference between revisions of "OEDIT"
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'''OEDIT''' | '''OEDIT''' | ||
[[Category:Help Files]] | [[Category:Help Files]] | ||
− | + | [[Category:Building]] | |
+ | [[Category:Commands]] | ||
1) Put the main name first in the alias list. Example: Chest large golden | 1) Put the main name first in the alias list. Example: Chest large golden | ||
Never have 'small' words like a or the in the alias list. | Never have 'small' words like a or the in the alias list. | ||
+ | |||
2) No caps. No blank or period after the desc. Example: a large chest | 2) No caps. No blank or period after the desc. Example: a large chest | ||
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quaff a potion or use a wand. | quaff a potion or use a wand. | ||
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5) The object type must be set BEFORE you can set the values under C). | 5) The object type must be set BEFORE you can set the values under C). | ||
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Put a blank space between them. All objects should have a look desc. | Put a blank space between them. All objects should have a look desc. | ||
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F) Innate affects can only be set by an imp. Consult first! | F) Innate affects can only be set by an imp. Consult first! | ||
Latest revision as of 16:30, 23 June 2017
OEDIT 1) Put the main name first in the alias list. Example: Chest large golden
Never have 'small' words like a or the in the alias list.
2) No caps. No blank or period after the desc. Example: a large chest
3) Must be a full sentence. Example: A large chest is in the corner.
4) This desc can usually be ignored. It's meant for things like when you
quaff a potion or use a wand.
5) The object type must be set BEFORE you can set the values under C).
6) Check the board to see what the Flags do. Go easy on GLOW and HUM!
7) The Wear Flags are important to set! Only one wear_loc per item.
8) Weight must be set on all objects with a TAKE flag.
9) Cost should be set on all objects with a TAKE flag.
A) Cost/Day can be ignored.
B) Timer should only be set on objects that you want to disappear.
C) Values are different for different object types. Just follow the menu.
D) Consult the Equipment Guidelines before setting the Addaffects.
E) Here you set the description of the object, Several keywords possible,
Put a blank space between them. All objects should have a look desc.
F) Innate affects can only be set by an imp. Consult first!
G-I) Smell/Taste/Feel descs should be set on all objects with a TAKE flag.
S) Used for adding scripts to an object.
Q To quit the editor type q and y.
Type 'oedit save <zone#>' or 'saveall' every time you quit oedit.
See also HELP REDIT MEDIT ZEDIT RESET SEDIT DOORS COLOURLIST OLC