Difference between revisions of "BUILDRULES"
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#; English, i.e. grammar, punctuation, and no typos. Each descriptions should be | #; English, i.e. grammar, punctuation, and no typos. Each descriptions should be | ||
# Don't hyphenate words in the descriptions. | # Don't hyphenate words in the descriptions. | ||
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Try to avoid using expressions like "You are standing" or "You are walking". | Try to avoid using expressions like "You are standing" or "You are walking". | ||
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Avoid repeated descriptions, except in mazes. | Avoid repeated descriptions, except in mazes. | ||
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# Every Word In The Room Name Must Be Capitalised (like this). | # Every Word In The Room Name Must Be Capitalised (like this). | ||
# NO colouring of room name or descriptions, except for important signs. | # NO colouring of room name or descriptions, except for important signs. |
Revision as of 21:28, 25 January 2016
BUILDRULES
- NO profanity is allowed in the names or descriptions of rooms, mobs or objects.
- All racist expressions are strictly forbidden too.
- ALL directions in which a player can go in a room MUST have a direction
- description (this is set under 2 in the exit editor).
- ALL rooms MUST have a description. All descriptions must be formatted and in good
- English, i.e. grammar, punctuation, and no typos. Each descriptions should be
- Don't hyphenate words in the descriptions.
Try to avoid using expressions like "You are standing" or "You are walking".
Avoid repeated descriptions, except in mazes.
- Every Word In The Room Name Must Be Capitalised (like this).
- NO colouring of room name or descriptions, except for important signs.
- NO colouring of mob short or long descriptions.
- Colouring of object short and long descriptions is fine, but don't overdo it!
- All Mobs and Objects MUST have a long, short and look description.
- (The Look description for objects is set under option E)
- The alias list of a Mob/Object and the short and long description MUST contain
- basically the same wording, unless there is a very good reason not to.
- Listen/smell/taste/feel descriptions must be set in all rooms and on all objects
- with a TAKE flag. These descriptions may be mainly generic.
See also: BUILDAWARDS BUILDPOLICY COLOURLIST DOORS See also: REDIT MEDIT OEDIT ZEDIT RESET SEDIT