Difference between revisions of "CLANS"
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Revision as of 21:49, 25 January 2016
CLANS
4 Dimensions MUD has set up a system of Clans.
Currently there are 9 clans in 4D, apart from Seekers: Chaos, Dark-Jedi,
Dragons, Saints, Sicilians, Table Round, Vampire, Vikings and the Qualinesti.
(The Clan Wamphyre is for immortal testplayers only.)
Whether any more Clans will be allowed depends on the playerbase. Until the
WHO-list regularly exceeds 30 players at peak time, no more Clans will be
allowed.
Each of the Clans has a ClanHall, with a Guild Master, food and potion shops,
a noticeboard and a Healer, as well as rooms where you can kill good or evil
mobs to change your alignment. Clans also have several exits. One that leads
to Recall, four that will lead to each of the 4 Dimensions, and the last one
is to a particular zone. The zone that the Clan is attached to is usually very
in theme with the Clan itself.
Members of the same clan can talk to each other by using ctell, a channel
which can only be heard by other clanmembers.
All Clans have different policies, rules, application fees and requirements
for joining, and you can view those on the WebPage or in the Clan Office south
of Recall.
- Table Round is for good aligned, Dark-Jedi and Sicilians for evil aligned.
- The rest of the Clans are all neutral.
People who remorted and don't join any of the above clans are considered to be
loners.
See also: CTELL CLANRECALL CLANRULES CLANWARS SEEKERS LONERS WHO
See also: CHAOS DARK-JEDI DRAGONS QUALINESTI SAINTS