Difference between revisions of "PLAYERHOUSES"

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PLAYERHOUSES

A house entails two things: access control and crash protection. Only you

and your guests will be allowed to enter the house. Your house will be

crash-saved every five minutes. You can force your house to save by typing

'save' while standing in the crashproofroom of your house. In the event of a

crash, the objects in your house as of the last crash-save will be loaded back

into your house when the MUD reboots. Guests of your house can be defined

using the HOUSE command.


The houses are not sold for gold, but for CURRENCY, which in turn can only be

obtained in three ways: questing, reporting bugs and typos, or building a

zone. The current price of a house is 5 Gold Tokens.


If you are the happy owner of a house, there are a few things you should

be aware of.

  • The House Owner is responsible for the actions of their Guests.
  • If you stuff your house too full with items, it may screw up the code
    or even crash the mud, and our only option may be to purge all items
    in your house. (This is due to a memory leak in the Circle code).
  • Don't put any containers into other containers in a house.
  • Don't EVER drop money in a house, it keeps the Mud from rebooting.
  • You should not leave any 'manipulated' items in a house, this may keep
    the mud from rebooting, and again we may have to purge the contents of
    the house. Items that cause this are
    • enchanted or tinkered weapons
    • scribed scrolls and brewed potions
    • mudmail and written notes

Poisoned weapons are okay to leave in houses.

See also: CURRENCY HOUSE LOCKERS PLAYERHOUSES QUESTS