Difference between revisions of "ATTACH"
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Revision as of 04:00, 26 January 2016
ATTACH
ATTACH
ATTACH
ATTACH
Builder's working on their trial vnum do not need to learn this command, yet.
Usage: attach mob {trigger vnum/name} {mob name} [location]
attach obj {trigger vnum/name} {obj name} [location]
attach room {trigger vnum/name} {room vnum} [location]
Attach lets you attach a script to one instance of a mob/obj/room, for
testing or other purposes. The command only attaches the script once,
and will not last over a reboot (or crash).
The 'location' is what number in the triggerlist the trigger will assume.
It is important to first attach a trigger to test before you manually add it
through oedit/medit/redit.
Examples:
attach room 14500 14520 - Attaches room trigger 14500 to room 14520.
attach mob 1332 santa - Attaches mob trigger 1332 to mob 1308 (santa).
attach obj 1480 sword - Attaches obj trigger 1480 to a sword.
See also: DETACH TRIG-ATTACH TRIG-DETACH OLC TRIGEDIT TSTAT STAT ROOMFLAGS