Difference between revisions of "DETACH"

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Revision as of 04:00, 26 January 2016

DETACH

DETACH

DETACH

DETACH


Builder's working on their trial vnum do not need to learn this command, yet.


Usage: detach [mob | obj] {target name} {trigger name/vnum | 'all'}

detach room {target vnum | '.'} {trigger name/vnum | 'all'}


Detach removes a script to one instance of a mob/obj/room, for testing or

other purposes. The command only removes the trigger temporarily, until the

room/obj/mob is reloaded via reboot, zreset, load.


Use the optional arguments 'mob' and 'obj' to differentiate if more entities

with the same alias are in the room.


Examples:

detach room 14500 14520 - remove trigger 14500 from room 14520.

detach room all - removes all triggers from a room.

detach santa 1332 - detach trigger 1332 from mob 1308 (santa).

detach mob santa all - detach all triggers from Santa.

detach santa all - Same as above.

detach sword 1300 - detach trigger 1300 from sword.

detach obj sword 1300 - You guessed it - same as above.

detach sword all - detach all triggers from the sword.


See also: ATTACH TRIG-DETACH TRIG-ATTACH OLC TRIGEDIT TSTAT STAT ROOMFLAGS