DOOR WDOOR ODOOR MDOOR TRIGEDIT-EXIT TRIG-EXIT

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DOOR WDOOR ODOOR MDOOR TRIGEDIT-EXIT TRIG-EXIT

%DOOR% WDOOR ODOOR MDOOR TRIGEDIT-EXIT TRIG-EXIT

%DOOR% WDOOR ODOOR MDOOR TRIGEDIT-EXIT TRIG-EXIT

%DOOR% WDOOR ODOOR MDOOR TRIGEDIT-EXIT TRIG-EXIT


%door% <vnum> < direction> < field> [value]


Used for adding, deleting, and modifying doors in room #vnum. Direction

determines which door is being changed, and can be north, south, east, west,

up, or down. If the door does not exist first, a new door will be created.

Field is what property of the door is being changed. Valid fields are:


purge - remove the exit in the direction specified - no value needed

description - value will become the new exit description

flags - value will be the new door flags bitvector as defined here:

a - Exit is a door that can be opened and closed. Default is open

b - The door is closed.

c - The door is locked.

d - The door is pick-proof.

key - value is the vnum of the key to the door in this direction.

name - value is the name of the door in the specified direction.

room - value is the vnum of the room this direction leads to


Example: {cRTSTAT 17{c0