Difference between revisions of "TRIGEDIT-OBJ-COMMAND TRIGEDIT-OBJECT-COMMAND TRIG-OBJ-COMMAND"

From 4Dimensions
Jump to: navigation, search
(Bot: Automated import of articles)
 
m
 
Line 1: Line 1:
 
'''TRIGEDIT-OBJ-COMMAND TRIGEDIT-OBJECT-COMMAND TRIG-OBJ-COMMAND'''
 
'''TRIGEDIT-OBJ-COMMAND TRIGEDIT-OBJECT-COMMAND TRIG-OBJ-COMMAND'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 
+
[[Category:Building]]
TRIGEDIT-OBJ-COMMAND TRIGEDIT-OBJECT-COMMAND TRIG-OBJ-COMMAND
 
 
 
TRIGEDIT-OBJ-COMMAND TRIGEDIT-OBJECT-COMMAND TRIG-OBJ-COMMAND
 
 
 
TRIGEDIT-OBJ-COMMAND TRIGEDIT-OBJECT-COMMAND TRIG-OBJ-COMMAND
 
 
 
  
  

Latest revision as of 12:44, 14 July 2017

TRIGEDIT-OBJ-COMMAND TRIGEDIT-OBJECT-COMMAND TRIG-OBJ-COMMAND


Activates when commands are performed in the same room as the object.

This does not work for level 32 and above.


Numeric Arg : a bitfield to indicate where the object must be in order to cause

the trigger to activate.

Bits: 1: In character's worn equipment.

2: In character's carried inventory.

4: In same room with the character.

These bits can be set at once by adding the values.

7= worn, inv, room. 3 = worn, inv. 5 = worn, room.

Argument  : text which must be part of the command typed to filter out

uninteresting commands.


If 0 is returned by the trigger, character will receive the same message as

if the trigger did not exist, and any other command triggers will be checked.


Variables:

%actor% - the character issuing the command

%cmd% - the exact command (without arguments) issued

%arg% - the arguments, if any, following the command


Example: {cRTSTAT 81{c0