Difference between pages "SEEKERS FEATHER" and "LONERS"

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'''SEEKERS FEATHER'''
+
'''LONERS'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Clans]]
  
You start your life here in a Guild called Seekers, it is the Newbie only
+
If you have remorted for the first time, you'll drop out of the Seekersclan.
  
clan. It is designed to help you learn about the Mud and help answer your  
+
Which also means that after your first remort, using a flaming red feather
  
questions. In the Seekers Clanhall you'll find a Messageboard; food- and
+
might be deadly. Now you'll have to decide whether you want to join a clan
  
potionshops; a Library that will help you on your way; a Guildmaster to train
+
(with all it's benefits) or if you prefer to stay a loner.
  
your skills and spells; a Healer and some rooms where you can kill good or
+
There may be several reasons why a player becomes a loner, for instance that
  
evil mobiles to change your alignment.
+
they like to play their game in peace, independent of any loyalty ties to a
  
 +
certain Clan, or that they are tired of the policies, intrigues and power
  
When you start you'll find in your inventory a flaming red feather. If you
+
struggle that are usually abundant in Clans. But it could also be because they
  
hold the feather it will take you to the Seekers Guildhall. If one day you've
+
are such jerks that none of the existing Clans will accept them as member. As
  
lost your feather you can get a new one at Barts, two south of recall, and say
+
a result the loners range from very good players to total Twinks.
  
I am new. Bart will give you a new feather.
+
Clan members are usually very loyal to each other; don't expect the same from
  
 +
a loner. They might help occasionally, but don't count on it, they are apt to
  
Once you are in the Seekers Guildhall, explore the rooms a bit so you can
+
look out mainly for themselves. After all, that's why they are loners.
  
easily find your way around. The room north of the Guildmaster also has
+
Loners is not a Clan, and they lack all the advantages that the Clan Halls
  
several exits. One that leads to Recall and four that will lead to each of
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provide. Their only facility is a shelter, somewhere in the Sherwood Forest,
  
the 4 Dimensions.
+
where you get access to some healing potions. They also have a Recall item to
  
 +
bring them there, a wolf whistle.
  
When you have the flaming red feather in your inventory you can also monitor
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To get this whistle you need to seek out Maid Miriam, near the HQ of Robin
  
the hintchannel. This channel will give you some tips on how to survive in
+
Hood, and say to her: 'I want to be a loner'. She will give you a whistle,
  
our Realms. To monitor the hintchannel type hint each time you log in.
+
which you can only use if you are not a member of any Clan.
  
  
To be removed from the Seekers clan before level 50, you need to ask an
+
There is only one rule between loners: you NEVER ever attack or kill another
  
Immortal. Otherwise you get automatically expelled at your first remort, and
+
loner in the Shelter, or your whistle will be revoked.  
  
need to seek a new Clan to join.
 
  
 
+
See also: [[REMORT]]  [[CLANS]]  [[CLANRECALL]]  [[CLANHOUSES]]  [[CLANRULES]]  [[CLANWARS]]
See also: [[CTELL]]  [[HELPER]]  [[LONERS]]  [[MUDSCHOOL]]  [[NEWBIE]]  [[REMORT]]  [[HINT]]
 
 
 
See also: [[CLANS]]  [[CLANRECALL]]  [[CLANRULES]]  [[CLANWARS]]
 

Revision as of 18:04, 23 March 2017

LONERS

If you have remorted for the first time, you'll drop out of the Seekersclan.

Which also means that after your first remort, using a flaming red feather

might be deadly. Now you'll have to decide whether you want to join a clan

(with all it's benefits) or if you prefer to stay a loner.

There may be several reasons why a player becomes a loner, for instance that

they like to play their game in peace, independent of any loyalty ties to a

certain Clan, or that they are tired of the policies, intrigues and power

struggle that are usually abundant in Clans. But it could also be because they

are such jerks that none of the existing Clans will accept them as member. As

a result the loners range from very good players to total Twinks.

Clan members are usually very loyal to each other; don't expect the same from

a loner. They might help occasionally, but don't count on it, they are apt to

look out mainly for themselves. After all, that's why they are loners.

Loners is not a Clan, and they lack all the advantages that the Clan Halls

provide. Their only facility is a shelter, somewhere in the Sherwood Forest,

where you get access to some healing potions. They also have a Recall item to

bring them there, a wolf whistle.

To get this whistle you need to seek out Maid Miriam, near the HQ of Robin

Hood, and say to her: 'I want to be a loner'. She will give you a whistle,

which you can only use if you are not a member of any Clan.


There is only one rule between loners: you NEVER ever attack or kill another

loner in the Shelter, or your whistle will be revoked.


See also: REMORT CLANS CLANRECALL CLANHOUSES CLANRULES CLANWARS