Difference between pages "NAVIGATE COORDINATES" and "LONERS"

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'''NAVIGATE COORDINATES'''
+
'''LONERS'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Clans]]
  
To make navigation easier each room in the spacegrid has unique co-ordinates.
+
If you have remorted for the first time, you'll drop out of the Seekersclan.  
  
While inside a spaceship you can use the following commands:
+
Which also means that after your first remort, using a flaming red feather
  
fly <direction>  - makes you able to move in space.
+
might be deadly. Now you'll have to decide whether you want to join a clan
  
look out        - will let you look outside the spaceship.
+
(with all it's benefits) or if you prefer to stay a loner.  
  
map              - will display suns, planets, black holes, space stations,  
+
There may be several reasons why a player becomes a loner, for instance that
  
other spaceships and the co-ordinates of the room you are
+
they like to play their game in peace, independent of any loyalty ties to a
  
in.
+
certain Clan, or that they are tired of the policies, intrigues and power
  
radar            - will display all heat-emanating items like suns, comets,
+
struggle that are usually abundant in Clans. But it could also be because they
  
meteors and living creatures.
+
are such jerks that none of the existing Clans will accept them as member. As
  
 +
a result the loners range from very good players to total Twinks.
  
There are also several VOICE ACTIVATED commands on the computer, for instance:
+
Clan members are usually very loyal to each other; don't expect the same from
  
 +
a loner. They might help occasionally, but don't count on it, they are apt to
  
 +
look out mainly for themselves. After all, that's why they are loners.
  
info coordinates - will give the main coordinates of most sectors, planets,
+
Loners is not a Clan, and they lack all the advantages that the Clan Halls
  
space stations, IGTCs and mobile units in orbit.
+
provide. Their only facility is a shelter, somewhere in the Sherwood Forest,
  
info planets    - will give a list of all currently mapped planets, what 
+
where you get access to some healing potions. They also have a Recall item to
  
sector they belong to and their main and local
+
bring them there, a wolf whistle.
  
coordinates.
+
To get this whistle you need to seek out Maid Miriam, near the HQ of Robin
  
info sectors    - will give a list of all currently mapped planet SECTORS
+
Hood, and say to her: 'I want to be a loner'. She will give you a whistle,
  
and all the planets in them.
+
which you can only use if you are not a member of any Clan.
  
info spaceships  - will give a list of all spaceships: name, ID-number,
 
  
armor class and home Harbor.
+
There is only one rule between loners: you NEVER ever attack or kill another
  
info maps        - gives a list of all available maps (currently 8
+
loner in the Shelter, or your whistle will be revoked.
  
different).
 
  
info map#        - (for instance map4) will display the map in question.
+
See also: [[CLANS]]  [[REMORT]]  [[CLANRECALL]]  [[CLANHOUSES]]  [[CLANRULES]]  [[CLANWARS]]
 
 
info <name>      - The name of any SPACE SECTOR will give the main and local
 
 
 
coordinates of all planets in that sector.
 
 
 
                - The name of any PLANET or SPACE STATION will give more
 
specific info about the nature of that place.
 
 
 
 
 
See also: [[MAPS]]  [[SPACEGRID]]  [[SPACEBIKES]]  [[SPACESHIPS]]  [[SPACESHUTTLES]]
 

Latest revision as of 18:33, 23 March 2017

LONERS

If you have remorted for the first time, you'll drop out of the Seekersclan.

Which also means that after your first remort, using a flaming red feather

might be deadly. Now you'll have to decide whether you want to join a clan

(with all it's benefits) or if you prefer to stay a loner.

There may be several reasons why a player becomes a loner, for instance that

they like to play their game in peace, independent of any loyalty ties to a

certain Clan, or that they are tired of the policies, intrigues and power

struggle that are usually abundant in Clans. But it could also be because they

are such jerks that none of the existing Clans will accept them as member. As

a result the loners range from very good players to total Twinks.

Clan members are usually very loyal to each other; don't expect the same from

a loner. They might help occasionally, but don't count on it, they are apt to

look out mainly for themselves. After all, that's why they are loners.

Loners is not a Clan, and they lack all the advantages that the Clan Halls

provide. Their only facility is a shelter, somewhere in the Sherwood Forest,

where you get access to some healing potions. They also have a Recall item to

bring them there, a wolf whistle.

To get this whistle you need to seek out Maid Miriam, near the HQ of Robin

Hood, and say to her: 'I want to be a loner'. She will give you a whistle,

which you can only use if you are not a member of any Clan.


There is only one rule between loners: you NEVER ever attack or kill another

loner in the Shelter, or your whistle will be revoked.


See also: CLANS REMORT CLANRECALL CLANHOUSES CLANRULES CLANWARS