Difference between pages "SPACEGRID GRIDSPACE" and "LONERS"

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'''SPACEGRID GRIDSPACE'''
+
'''LONERS'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Clans]]
  
The Main Grid for Outer Space is 2500 rooms big (50x50), and linked in
+
If you have remorted for the first time, you'll drop out of the Seekersclan.
  
circles, so that it is virtually endless.
+
Which also means that after your first remort, using a flaming red feather
  
In places the grid is 3-dimensional, meaning that a second, smaller grid
+
might be deadly. Now you'll have to decide whether you want to join a clan
  
is placed below or above the main one.
+
(with all it's benefits) or if you prefer to stay a loner.  
  
Currently there are 4 such places: the Terran, Corellian, Queltorian and
+
There may be several reasons why a player becomes a loner, for instance that
  
Alpha Centauri Sectors.
+
they like to play their game in peace, independent of any loyalty ties to a
  
Each of those lower grids is 100 rooms (10x10) and also linked in circles.
+
certain Clan, or that they are tired of the policies, intrigues and power
  
More grid rooms will be added later as the Future Dimension expands.
+
struggle that are usually abundant in Clans. But it could also be because they
  
The command will work anywhere in the grids, from inside a Spaceship
+
are such jerks that none of the existing Clans will accept them as member. As
  
too. Each room in the grids also has unique x and y co-ordinates, to make
+
a result the loners range from very good players to total Twinks.
  
navigation easier.
+
Clan members are usually very loyal to each other; don't expect the same from
  
The SYMBOLS of the SPACE map are:
+
a loner. They might help occasionally, but don't count on it, they are apt to
  
. Outer space
+
look out mainly for themselves. After all, that's why they are loners.  
  
{cY*{c0  Star or Nova (these mean Death to enter!)
+
Loners is not a Clan, and they lack all the advantages that the Clan Halls
  
{cC@{c0  Atmosphere to Planet or Asteroid
+
provide. Their only facility is a shelter, somewhere in the Sherwood Forest,
  
Black hole or 'Wormhole' (one is a time trap, the other a shortcut)
+
where you get access to some healing potions. They also have a Recall item to
  
{cr<{c0  Spaceship
+
bring them there, a wolf whistle.
  
{cY+{c0  Entrance (to Space Harbor, IGTC or Space Station in orbit)
+
To get this whistle you need to seek out Maid Miriam, near the HQ of Robin
  
{cR*{c0  Your own position in the grid (always in the center.)
+
Hood, and say to her: 'I want to be a loner'. She will give you a whistle,
  
 +
which you can only use if you are not a member of any Clan.
  
See also: [[MISSILES]]  [[SPACESHIPS]]  [[SPACESHUTTLES]]  [[SPACEBIKES]]
+
 
 +
There is only one rule between loners: you NEVER ever attack or kill another
 +
 
 +
loner in the Shelter, or your whistle will be revoked.
 +
 
 +
 
 +
See also: [[CLANS]]  [[REMORT]]  [[CLANRECALL]]  [[CLANHOUSES]]  [[CLANRULES]]  [[CLANWARS]]

Latest revision as of 17:33, 23 March 2017

LONERS

If you have remorted for the first time, you'll drop out of the Seekersclan.

Which also means that after your first remort, using a flaming red feather

might be deadly. Now you'll have to decide whether you want to join a clan

(with all it's benefits) or if you prefer to stay a loner.

There may be several reasons why a player becomes a loner, for instance that

they like to play their game in peace, independent of any loyalty ties to a

certain Clan, or that they are tired of the policies, intrigues and power

struggle that are usually abundant in Clans. But it could also be because they

are such jerks that none of the existing Clans will accept them as member. As

a result the loners range from very good players to total Twinks.

Clan members are usually very loyal to each other; don't expect the same from

a loner. They might help occasionally, but don't count on it, they are apt to

look out mainly for themselves. After all, that's why they are loners.

Loners is not a Clan, and they lack all the advantages that the Clan Halls

provide. Their only facility is a shelter, somewhere in the Sherwood Forest,

where you get access to some healing potions. They also have a Recall item to

bring them there, a wolf whistle.

To get this whistle you need to seek out Maid Miriam, near the HQ of Robin

Hood, and say to her: 'I want to be a loner'. She will give you a whistle,

which you can only use if you are not a member of any Clan.


There is only one rule between loners: you NEVER ever attack or kill another

loner in the Shelter, or your whistle will be revoked.


See also: CLANS REMORT CLANRECALL CLANHOUSES CLANRULES CLANWARS