Difference between pages "SPACESHIPS" and "LONERS"

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'''SPACESHIPS'''
+
'''LONERS'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Clans]]
  
You can FLY a spaceship in all directions that you can drive a vehicle,  
+
If you have remorted for the first time, you'll drop out of the Seekersclan.
  
plus up and down by using {cWfly <direction>{cw, (fly north, fly east, etc).
+
Which also means that after your first remort, using a flaming red feather
  
If you {cWSIT DOWN{cw in the ship first, you can use just the usual movement
+
might be deadly. Now you'll have to decide whether you want to join a clan
  
commands, east west, north etc.
+
(with all it's benefits) or if you prefer to stay a loner.  
  
You can also land the spaceship on planets and asteroids, and it will stay
+
There may be several reasons why a player becomes a loner, for instance that
  
there until someone flies it away, or the Port reboots/crashes.
+
they like to play their game in peace, independent of any loyalty ties to a
  
 +
certain Clan, or that they are tired of the policies, intrigues and power
  
The Ship's Computer has several useful commands, which will be listed if you
+
struggle that are usually abundant in Clans. But it could also be because they
  
{cWsay COMMANDS{cw while inside the ship.
+
are such jerks that none of the existing Clans will accept them as member. As
  
 +
a result the loners range from very good players to total Twinks.
  
The spaceships are the best way getting around in open space, since trying
+
Clan members are usually very loyal to each other; don't expect the same from
  
to move there without a ship will exhaust you very fast. Also the natural
+
a loner. They might help occasionally, but don't count on it, they are apt to
  
assets that can be exploited from different planets are mostly very heavy,
+
look out mainly for themselves. After all, that's why they are loners.
  
so you'll need a ship to transport them to the Trading Centers.
+
Loners is not a Clan, and they lack all the advantages that the Clan Halls
  
Spacebikes are handy, but they don't have all the information stored in the
+
provide. Their only facility is a shelter, somewhere in the Sherwood Forest,
  
Spaceship computer.
+
where you get access to some healing potions. They also have a Recall item to
  
 +
bring them there, a wolf whistle.
  
Each spaceship has a missile launcher, allowing you to attack and blow up
+
To get this whistle you need to seek out Maid Miriam, near the HQ of Robin
  
other spaceships and maybe steal their cargo.
+
Hood, and say to her: 'I want to be a loner'. She will give you a whistle,
  
(HELP MISSILES will give more info about this.)
+
which you can only use if you are not a member of any Clan.
  
  
The spaceships have different armor classes, ranging from 1 to 5, with 5
+
There is only one rule between loners: you NEVER ever attack or kill another
  
as the strongest. It will take five direct hits to blow up a ship of Class
+
loner in the Shelter, or your whistle will be revoked.  
  
5, but only one to destroy a Class 1 ship.
 
  
 
+
See also: [[CLANS]]  [[REMORT]]  [[CLANRECALL]]  [[CLANHOUSES]]  [[CLANRULES]]  [[CLANWARS]]
If a ship is blown up, it will land the crew and most of the cargo in the
 
 
 
room where the ship was. The ship will repop in its Home Hangar next time
 
 
 
that zone resets. So you'd better wear a space suit while flying a ship, it
 
 
 
will keep you alive if your spaceship gets destroyed. Also you need INFRA
 
 
 
to see in space, and the spacesuits and helmets have that built in.
 
 
 
 
 
You can get a list of all registered ships, their locations and Class, by
 
 
 
saying INFO SPACESHIPS in any of the spaceships or in the Briefing Room in
 
 
 
the Earth Space Port (one step east from where the Time Guardian sends you.)
 
 
 
 
 
See also: [[FLY]]  [[MISSILES]]  [[NAVIGATE]]  [[SHUTTLES]]  [[SPACEBIKE]]  [[SPACEGRID]]  [[VEHICLES]]
 

Latest revision as of 17:33, 23 March 2017

LONERS

If you have remorted for the first time, you'll drop out of the Seekersclan.

Which also means that after your first remort, using a flaming red feather

might be deadly. Now you'll have to decide whether you want to join a clan

(with all it's benefits) or if you prefer to stay a loner.

There may be several reasons why a player becomes a loner, for instance that

they like to play their game in peace, independent of any loyalty ties to a

certain Clan, or that they are tired of the policies, intrigues and power

struggle that are usually abundant in Clans. But it could also be because they

are such jerks that none of the existing Clans will accept them as member. As

a result the loners range from very good players to total Twinks.

Clan members are usually very loyal to each other; don't expect the same from

a loner. They might help occasionally, but don't count on it, they are apt to

look out mainly for themselves. After all, that's why they are loners.

Loners is not a Clan, and they lack all the advantages that the Clan Halls

provide. Their only facility is a shelter, somewhere in the Sherwood Forest,

where you get access to some healing potions. They also have a Recall item to

bring them there, a wolf whistle.

To get this whistle you need to seek out Maid Miriam, near the HQ of Robin

Hood, and say to her: 'I want to be a loner'. She will give you a whistle,

which you can only use if you are not a member of any Clan.


There is only one rule between loners: you NEVER ever attack or kill another

loner in the Shelter, or your whistle will be revoked.


See also: CLANS REMORT CLANRECALL CLANHOUSES CLANRULES CLANWARS