Difference between pages "MAPROOM MAPS" and "LONERS"

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'''MAPROOM MAPS'''
+
'''LONERS'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Clans]]
  
Usage: map
+
If you have remorted for the first time, you'll drop out of the Seekersclan.
  
map <number>
+
Which also means that after your first remort, using a flaming red feather
  
help centralmap
+
might be deadly. Now you'll have to decide whether you want to join a clan
  
help <dimension>
+
(with all it's benefits) or if you prefer to stay a loner.
  
 +
There may be several reasons why a player becomes a loner, for instance that
  
Global maps for each Dimension, as well as detailed maps of certain zones are
+
they like to play their game in peace, independent of any loyalty ties to a
  
available on the Webpage (button Maps atop of the page).
+
certain Clan, or that they are tired of the policies, intrigues and power
  
 +
struggle that are usually abundant in Clans. But it could also be because they
  
Several maps can also be bought or found online, for instance in the Map
+
are such jerks that none of the existing Clans will accept them as member. As
  
Shop, in prison Alley, Old Yorke; at the entrance to Greek Archipelago; in the
+
a result the loners range from very good players to total Twinks.
  
Library of Light in Fenizia and in the Federation Hall on Pleasure Planet.
+
Clan members are usually very loyal to each other; don't expect the same from
  
 +
a loner. They might help occasionally, but don't count on it, they are apt to
  
The command map will show you what kind of rooms are in your nearest
+
look out mainly for themselves. After all, that's why they are loners.
  
surroundings. If you type map in any Wildernessgrid or Spacegrid room it will
+
Loners is not a Clan, and they lack all the advantages that the Clan Halls
  
display a map of your nearest surroundings (11x11 rooms) with yourself in the  
+
provide. Their only facility is a shelter, somewhere in the Sherwood Forest,
  
center, and 5 rooms in each direction. Help centralmap will show you a map of
+
where you get access to some healing potions. They also have a Recall item to
  
the rooms near Recall.
+
bring them there, a wolf whistle.  
  
 +
To get this whistle you need to seek out Maid Miriam, near the HQ of Robin
  
If NoGraphics is toggled on, you will get a text-based map. Map <number> shows
+
Hood, and say to her: 'I want to be a loner'. She will give you a whistle,
  
<number> rooms in the north, east, south, and west directions, and one room to
+
which you can only use if you are not a member of any Clan.
  
the northwest, northeast, southeast, southwest, up and down. The number must
 
  
be between 1 and 5, it defaults to 4.
+
There is only one rule between loners: you NEVER ever attack or kill another
  
 +
loner in the Shelter, or your whistle will be revoked.
  
NOTE1: only two-way connected rooms are shown. This is to let mazes be mazes.
 
  
NOTE2: the maps suppose that the room east-north is the same as the one
+
See also: [[CLANS]]  [[REMORT]]  [[CLANRECALL]]  [[CLANHOUSES]]  [[CLANRULES]] [[CLANWARS]]
 
 
north-east, but this may not be the case. The rooms one room away are always
 
 
 
displayed correctly.
 
 
 
 
 
If you say info maps while in a spaceship or the Briefing Room east of
 
 
 
the Space Harbour entrance, it will give a list of all available Maps in the
 
 
 
spacegrid (at present 8 different.) Saying map # in the same locations will
 
 
 
display the map with that number.
 
 
 
 
 
The Map Room, 4 south of Recall gives more detailed info about each of our
 
 
 
unique zones, plus rough directions about how to get there.
 
 
 
 
 
See also: [[CENTRALMAP]]  [[GRIDSYMBOLS]]  [[NAVIGATE]]  [[SPACEGRID]]  [[WILDERNESSGRID]]  
 
 
 
See also: [[DIMENSIONS]]
 

Latest revision as of 18:33, 23 March 2017

LONERS

If you have remorted for the first time, you'll drop out of the Seekersclan.

Which also means that after your first remort, using a flaming red feather

might be deadly. Now you'll have to decide whether you want to join a clan

(with all it's benefits) or if you prefer to stay a loner.

There may be several reasons why a player becomes a loner, for instance that

they like to play their game in peace, independent of any loyalty ties to a

certain Clan, or that they are tired of the policies, intrigues and power

struggle that are usually abundant in Clans. But it could also be because they

are such jerks that none of the existing Clans will accept them as member. As

a result the loners range from very good players to total Twinks.

Clan members are usually very loyal to each other; don't expect the same from

a loner. They might help occasionally, but don't count on it, they are apt to

look out mainly for themselves. After all, that's why they are loners.

Loners is not a Clan, and they lack all the advantages that the Clan Halls

provide. Their only facility is a shelter, somewhere in the Sherwood Forest,

where you get access to some healing potions. They also have a Recall item to

bring them there, a wolf whistle.

To get this whistle you need to seek out Maid Miriam, near the HQ of Robin

Hood, and say to her: 'I want to be a loner'. She will give you a whistle,

which you can only use if you are not a member of any Clan.


There is only one rule between loners: you NEVER ever attack or kill another

loner in the Shelter, or your whistle will be revoked.


See also: CLANS REMORT CLANRECALL CLANHOUSES CLANRULES CLANWARS