Difference between pages "THIEF THIEVES" and "CLANS"

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'''THIEF THIEVES '''
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'''CLANS'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
THIEVES have the highest chance of landing an immediate deadly hit of all
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4 Dimensions MUD has set up a system of Clans.
  
the classes. Their attack rating is very high, they can dual wield short
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Currently there are 9 clans in 4D, apart from Seekers: Chaos, Dark-Jedi,  
  
weapons. They will land their attacks with almost every hit. They do low
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Dragons, Saints, Sicilians, Table Round, Vampire, Vikings and the Qualinesti.
  
to medium damage, but with high speed and great evasion skills. Thieves
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(The Clan Wamphyre is for immortal testplayers only.)
  
are great DPS classes, a must have in every group.
 
  
Thieves will like +dex +move +str items.
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Whether any more Clans will be allowed depends on the playerbase. Until the
  
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WHO-list regularly exceeds 30 players at peak time, no more Clans will be
  
For a list of skills available to the THIEF class, type SKILLLIST THIEF
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allowed.
  
  
See also: CLASSES|
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Each of the Clans has a ClanHall, with a Guild Master, food and potion shops,
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a noticeboard and a Healer, as well as rooms where you can kill good or evil
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mobs to change your alignment. Clans also have several exits. One that leads
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to Recall, four that will lead to each of the 4 Dimensions, and the last one
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is to a particular zone. The zone that the Clan is attached to is usually very
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in theme with the Clan itself.
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Members of the same clan can talk to each other by using ctell, a channel
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which can only be heard by other clanmembers.
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All Clans have different policies, rules, application fees and requirements
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for joining, and you can view those on the WebPage or in the Clan Office south
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of Recall.
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* Table Round is for good aligned, Dark-Jedi and Sicilians for evil aligned.
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* The rest of the Clans are all neutral.
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People who remorted and don't join any of the above clans are considered to be
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loners.
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See also: [[CTELL]]  [[CLANRECALL]]  [[CLANRULES]]  [[CLANWARS]]  [[SEEKERS]]  [[LONERS]]  [[WHO]]
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{{Clans}}

Latest revision as of 16:24, 27 March 2017

CLANS

4 Dimensions MUD has set up a system of Clans.

Currently there are 9 clans in 4D, apart from Seekers: Chaos, Dark-Jedi,

Dragons, Saints, Sicilians, Table Round, Vampire, Vikings and the Qualinesti.

(The Clan Wamphyre is for immortal testplayers only.)


Whether any more Clans will be allowed depends on the playerbase. Until the

WHO-list regularly exceeds 30 players at peak time, no more Clans will be

allowed.


Each of the Clans has a ClanHall, with a Guild Master, food and potion shops,

a noticeboard and a Healer, as well as rooms where you can kill good or evil

mobs to change your alignment. Clans also have several exits. One that leads

to Recall, four that will lead to each of the 4 Dimensions, and the last one

is to a particular zone. The zone that the Clan is attached to is usually very

in theme with the Clan itself.

Members of the same clan can talk to each other by using ctell, a channel

which can only be heard by other clanmembers.


All Clans have different policies, rules, application fees and requirements

for joining, and you can view those on the WebPage or in the Clan Office south

of Recall.

  • Table Round is for good aligned, Dark-Jedi and Sicilians for evil aligned.
  • The rest of the Clans are all neutral.

People who remorted and don't join any of the above clans are considered to be

loners.


See also: CTELL CLANRECALL CLANRULES CLANWARS SEEKERS LONERS WHO

See also: CLANS SEEKERS LONER CHAOS DARK-JEDI DRAGONS SAINTS

See also: SICILIANS TABLE ROUND VAMPIRE VIKINGS QUALINESTI WAMPHYRE