Difference between pages "GRIDS GRIDZONES" and "ZEDIT"

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'''GRIDS GRIDZONES'''
+
'''ZEDIT'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Building]]
 +
[[Category:Commands]]
  
Usage: map
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B) Enter the name of the Builders here, with a space between the names.
  
 +
You can enter more names than one, but don't erase your own name, or
  
In some places of the World there are large Grid Zones that are characterised
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you'll lose access to the zone.
  
by the following features:
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Z) Enter zone name, Builder's name and the level range for the zone here.
  
* You can generally walk in any of the 4 main directions in all rooms (and
+
Use the following format: (10 40) The Range /Molly
*; sometimes, but not always, up and down too).
 
* Since the grids are very large and usually mostly what's known as a
 
*; transport zones, the rooms may often (but not always) look similar.
 
* The command MAP, while typed anywhere in a grid will display a 7x7 room map,
 
*; with yourself in the centre. The entrance to the real zones will show up
 
*; as a certain symbol in the map.
 
* Depending on the nature of the terrain, your view may be blocked in certain
 
*; directions. (For instance the trees in forests block the view, and so do
 
*; hills and mountains, unless you are on top on them.)
 
* Vehicles work in the grids as long as the terrain is right, and you can even
 
*; have spacefights or naval battles, by shooting missiles at other ships.
 
  
For now the grids are implemented only in the Future Dimension (Spacegrids,
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X) Enter the dimension the zone is for.
  
Planet Poon, Jurassic Ocean,) and large parts of the Prehistoric Dimension
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L) Lifespan decides the time between resets of a zone. For a low level zone
  
(Aegean sea, Mediterranean Sea and Greek Mainland), but we may expand them
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it should be short (30 minutes,) for a high level at least 180 minutes.
  
to the other Dimensions later.
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T) Top of zone is set by the code, don't touch this!
  
 +
If you need more than 100 rooms for the zone, this need to be set by a
  
The Grid related HELP entries are:
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Head Builder, or you can use two different zones.
  
* Gridsymbols
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R) The reset mode should be Normal in most cases.
* IGTC
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* Missiles
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F) Remove the CLOSED Flag, or the mobs won't be able to move around. Check
* Navigate Coordinates
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* Spacegrid
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the board to see what the other Flags do.
* Spaceships
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* Wildernessgrid
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Reset Commands:
 +
 
 +
* To make a reset, first type N (New), then 0 (number in the reset list)
 +
* Then decide the type, for instance M (Mob), O (object) or D (door).
 +
* If the reset number isn't 0 you'll get the question:
 +
*; Is this command dependant on the previous?
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*; If the command is E (equip), G (give) or P (put) type yes, otherwise no.
 +
* Type in the vnum of the mob/object
 +
* The max allowed should normally be 100, unless you want it restricted.
 +
For more info about Zedit, type HELP RESETS
 +
 
 +
See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOUR]]  [[OLC]]

Latest revision as of 16:31, 23 June 2017

ZEDIT

B) Enter the name of the Builders here, with a space between the names.

You can enter more names than one, but don't erase your own name, or

you'll lose access to the zone.

Z) Enter zone name, Builder's name and the level range for the zone here.

Use the following format: (10 40) The Range /Molly

X) Enter the dimension the zone is for.

L) Lifespan decides the time between resets of a zone. For a low level zone

it should be short (30 minutes,) for a high level at least 180 minutes.

T) Top of zone is set by the code, don't touch this!

If you need more than 100 rooms for the zone, this need to be set by a

Head Builder, or you can use two different zones.

R) The reset mode should be Normal in most cases.

F) Remove the CLOSED Flag, or the mobs won't be able to move around. Check

the board to see what the other Flags do.

Reset Commands:

  • To make a reset, first type N (New), then 0 (number in the reset list)
  • Then decide the type, for instance M (Mob), O (object) or D (door).
  • If the reset number isn't 0 you'll get the question:
    Is this command dependant on the previous?
    If the command is E (equip), G (give) or P (put) type yes, otherwise no.
  • Type in the vnum of the mob/object
  • The max allowed should normally be 100, unless you want it restricted.

For more info about Zedit, type HELP RESETS

See also HELP REDIT MEDIT OEDIT RESET SEDIT DOORS COLOUR OLC