Difference between pages "AWARDPOINTS POINTS" and "ESPER ESPERS"

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'''AWARDPOINTS POINTS'''
+
'''ESPERS'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
[[Category:RP]]
+
[[Category:Classes]]
Usage: award <amount> <player name>
+
ESPERS get a few powerful attacks, with their Psi abilities.
  
 +
But their main advantage is their evasion tactics, they can disable their
  
Roleplayers can collect AwardPoints, with which they can buy different
+
opponents, and take advantage of their weakened state. They also have
  
features of special interest for Roleplayers. The points are awarded for good
+
a few nice protection spells. They don't compare to mages for damage,
  
roleplay. The ability to use the Award command is limited to Imms, Heroes and
+
but they are about as physically weak.
  
recognised Roleplayers, who earned this right by collecting points themselves.
+
Like all the spellcasting classes, espers fight barehanded, using an orb or
  
For each RP session a total of 15 points can be divided among all the
+
staff to enhance the power of their spells.
  
participants, in proportion to their achievement.  
+
They will like +int +cha +hp items.
  
  
Each Awarder gets a total of 15 points per day, which they can use at their
+
For a list of skills available to the ESPER class, type SKILLLIST ESPER
  
own discretion. Unused points do not accumulate; the total amount is reset at
+
{| class="wikitable sortable"
 +
!style="text-align:left;"| Tier
 +
!Level
 +
!Skill or Spell
 +
!Pre-Cursor Skill
 +
|-
 +
| 1 || 1 || [[LIFE TRANSFER]]||
 +
|-
 +
| 1 || 1 || [[MANIFEST]]||
 +
|-
 +
| 1 || 2 || [[CHILL TOUCH]]||
 +
|-
 +
| 1 || 2 || [[FORTIFY MIND]]||
 +
|-
 +
| 1 || 2 || [[MOUNT]]||
 +
|-
 +
| 1 || 3 || [[DETECT POISON]]||
 +
|-
 +
| 1 || 3 || [[WORD OF RECALL]]|| Y
 +
|-
 +
| 1 || 3 || [[INFRAVISION]]||
 +
|-
 +
| 1 || 3 || [[MIRROR SHIELD]]||
 +
|-
 +
| 1 || 3 || [[FORSEE]]||
 +
|-
 +
| 1 || 3 || [[RIDING]]||
 +
|-
 +
| 1 || 5 || [[CURE LIGHT]]||
 +
|-
 +
| 1 || 7 || [[SHIELD SPELL]]|| Y
 +
|-
 +
| 1 || 10 || [[MANA SHIELD]]||
 +
|-
 +
| 1 || 10 || [[CONFUSE]]||
 +
|-
 +
| 1 || 12 || [[SLEEP]]||
 +
|-
 +
| 1 || 12 || [[FORTIFY BODY]]||
 +
|-
 +
| 1 || 15 || [[DETECT INVISIBILITY]]||
 +
|-
 +
| 1 || 20 || [[MAGIC MISSILE]]||
 +
|-
 +
| 1 || 20 || [[STATIC SHIELD]]||
 +
|-
 +
| 1 || 21 || [[CREATE FOOD]]||
 +
|-
 +
| 1 || 21 || [[ACID HOLD]]||
 +
|-
 +
| 1 || 23 || [[SWEET DREAMS]]||
 +
|-
 +
| 1 || 24 || [[DRUNK]]||
 +
|-
 +
| 1 || 25 || [[ARMOR SPELL]]||
 +
|-
 +
| 1 || 25 || [[DETECT ALIGNMENT]]||
 +
|-
 +
| 1 || 25 || [[STRENGTH SPELL]]||
 +
|-
 +
| 1 || 30 || [[MANA TRANSFER]]||
 +
|-
 +
| 1 || 31 || [[SHOCKING GRASP]]||
 +
|-
 +
| 1 || 35 || [[DETECT MAGIC]]||
 +
|-
 +
| 1 || 35 || [[CONE OF COLD]]||
 +
|-
 +
| 1 || 39 || [[SCRIBE]]||
 +
|-
 +
| 1 || 40 || [[POISON]]||
 +
|-
 +
| 1 || 43 || [[RECHARGE]]||
 +
|-
 +
| 2 || 5 || [[CLONE]]||
 +
|-
 +
| 2 || 5 || [[DIVINE MIND]]||
 +
|-
 +
| 2 || 10 || [[TELEPORT]]|| Y
 +
|-
 +
| 2 || 13 || [[THORN SHIELD]]||
 +
|-
 +
| 2 || 16 || [[HASTE]]||
 +
|-
 +
| 2 || 16 || [[PROTECTION FROM COLD]]||
 +
|-
 +
| 2 || 22 || [[WATER ELEMENTAL]]||
 +
|-
 +
| 2 || 32 || [[INVISIBILITY]]||
 +
|-
 +
| 2 || 42 || [[GROUP TELEPORT]]||
 +
|-
 +
| 3 || 5 || [[SUMMON]]||
 +
|-
 +
| 3 || 6 || [[LOCATE OBJECT]]||
 +
|-
 +
| 3 || 8 || [[MIND ELECTRICITY]]||
 +
|-
 +
| 3 || 8 || [[MIND WATER]]||
 +
|-
 +
| 3 || 12 || [[GROUP SHIELD]]||
 +
|-
 +
| 3 || 16 || [[HOLD PERSON]]||
 +
|-
 +
| 3 || 17 || [[PHASE]]||
 +
|-
 +
| 3 || 19 || [[PSI PANIC]]||
 +
|-
 +
| 3 || 20 || [[GROUP ARMOR]]||
 +
|-
 +
| 3 || 20 || [[FACE]]||
 +
|-
 +
| 3 || 21 || [[DISPEL SANCTUARY]]||
 +
|-
 +
| 3 || 24 || [[GROUP RECALL]]||
 +
|-
 +
| 3 || 24 || [[BURNING SKULL]]||
 +
|-
 +
| 3 || 25 || [[EARTH ELEMENTAL]]||
 +
|-
 +
| 3 || 30 || [[CHARM]]||
 +
|-
 +
| 3 || 30 || [[VITALIZE]]||
 +
|-
 +
| 3 || 32 || [[DISPEL GOOD]]||
 +
|-
 +
| 3 || 35 || [[ENERGY DRAIN]]||
 +
|-
 +
| 3 || 40 || [[GATE]]||
 +
|-
 +
| 3 || 41 || [[ACID BURST]]||
 +
|-
 +
| 3 || 42 || [[EVIL EYE]]||
 +
|-
 +
| 3 || 43 || [[FLAME ARROW]]||
 +
|-
 +
| 3 || 48 || [[STEELSKIN]]||
 +
|-
 +
| 4 || 1 || [[NUMB MIND]]||
 +
|-
 +
| 4 || 14 || [[MAGIC BUBBLE]]||
 +
|-
 +
| 4 || 16 || [[ICE SHIELD]]||
 +
|-
 +
| 4 || 20 || [[CONTROL WEATHER]]||
 +
|-
 +
| 4 || 26 || [[NIGHTMARE]]||
 +
|-
 +
| 4 || 29 || [[PARALYZE]]||
 +
|-
 +
| 4 || 32 || [[DEMONSHRIEK]]||
 +
|-
 +
| 4 || 41 || [[SUFFOCATE]]||
 +
|-
 +
| 4 || 48 || [[SLOWNESS]]||
 +
|-
 +
| 4 || 50 || [[MANA BLAST]]||
 +
|}
  
15 at the beginning of each new day. To avoid abuse and favouritism, the Award
+
See also: [[CLASSES]]  [[MANIFEST]]  [[ORB]]  [[SPELLCASTING]]  [[STAFF]]
 
 
command is logged. You can not award points to yourself or your mort.
 
 
 
 
 
The way to get the AwardPoints is to take active part in any RP session
 
 
 
initiated by imms or heroes. You also have the option to log any RP session
 
 
 
you may have been in with other players. Take a screen shot and send the log
 
 
 
in for appraisal, and the points may be awarded in retrospect. There will be a
 
 
 
RP Jury, consisting of 3 established Roleplayers, to judge those logs.
 
 
 
 
 
Players can collect awardpoints even if they are not registered as RP. But to
 
 
 
actually USE the points, they need to register first.
 
 
 
 
 
For information about the possible RP rewards see roleplayrewards.
 
 
 
 
 
To see how many awardpoints you have look type: worth.
 
 
 
 
 
See also: [[BACKGROUNDSTORY]]  [[IC]]  [[OOC]]  [[ROLEPLAYTIPS]]  [[RP]]  [[RPREWARDS]]
 

Latest revision as of 17:16, 13 July 2017

ESPERS ESPERS get a few powerful attacks, with their Psi abilities.

But their main advantage is their evasion tactics, they can disable their

opponents, and take advantage of their weakened state. They also have

a few nice protection spells. They don't compare to mages for damage,

but they are about as physically weak.

Like all the spellcasting classes, espers fight barehanded, using an orb or

staff to enhance the power of their spells.

They will like +int +cha +hp items.


For a list of skills available to the ESPER class, type SKILLLIST ESPER

Tier Level Skill or Spell Pre-Cursor Skill
1 1 LIFE TRANSFER
1 1 MANIFEST
1 2 CHILL TOUCH
1 2 FORTIFY MIND
1 2 MOUNT
1 3 DETECT POISON
1 3 WORD OF RECALL Y
1 3 INFRAVISION
1 3 MIRROR SHIELD
1 3 FORSEE
1 3 RIDING
1 5 CURE LIGHT
1 7 SHIELD SPELL Y
1 10 MANA SHIELD
1 10 CONFUSE
1 12 SLEEP
1 12 FORTIFY BODY
1 15 DETECT INVISIBILITY
1 20 MAGIC MISSILE
1 20 STATIC SHIELD
1 21 CREATE FOOD
1 21 ACID HOLD
1 23 SWEET DREAMS
1 24 DRUNK
1 25 ARMOR SPELL
1 25 DETECT ALIGNMENT
1 25 STRENGTH SPELL
1 30 MANA TRANSFER
1 31 SHOCKING GRASP
1 35 DETECT MAGIC
1 35 CONE OF COLD
1 39 SCRIBE
1 40 POISON
1 43 RECHARGE
2 5 CLONE
2 5 DIVINE MIND
2 10 TELEPORT Y
2 13 THORN SHIELD
2 16 HASTE
2 16 PROTECTION FROM COLD
2 22 WATER ELEMENTAL
2 32 INVISIBILITY
2 42 GROUP TELEPORT
3 5 SUMMON
3 6 LOCATE OBJECT
3 8 MIND ELECTRICITY
3 8 MIND WATER
3 12 GROUP SHIELD
3 16 HOLD PERSON
3 17 PHASE
3 19 PSI PANIC
3 20 GROUP ARMOR
3 20 FACE
3 21 DISPEL SANCTUARY
3 24 GROUP RECALL
3 24 BURNING SKULL
3 25 EARTH ELEMENTAL
3 30 CHARM
3 30 VITALIZE
3 32 DISPEL GOOD
3 35 ENERGY DRAIN
3 40 GATE
3 41 ACID BURST
3 42 EVIL EYE
3 43 FLAME ARROW
3 48 STEELSKIN
4 1 NUMB MIND
4 14 MAGIC BUBBLE
4 16 ICE SHIELD
4 20 CONTROL WEATHER
4 26 NIGHTMARE
4 29 PARALYZE
4 32 DEMONSHRIEK
4 41 SUFFOCATE
4 48 SLOWNESS
4 50 MANA BLAST

See also: CLASSES MANIFEST ORB SPELLCASTING STAFF