ROLEPLAYTIPS
ROLEPLAYTIPS
ROLEPLAYTIPS
ROLEPLAYTIPS
ROLEPLAYTIPS
HERE ARE SOME TIPS FOR BACKGROUND STORIES AND RP DESCRIPTIONS
(Original ideas submitted by Kellindil)
The below is just meant as examples if what to start out from, not to curb
your own creative juices.
- Char Characteristics
- Playing according to base stats:
- E.g. A player with 18 INT and 18 WIS should preferably RP intelligently.
- A player with fairly low DEX and CHA might roleplay an oaf.
- Alignment and behaviour
- good/neutral/evil
- Specifics of alignment
2. Obeys laws or not?
- A lawabiding character could for instance roleplay a Judge in Old Yorke,
a Deputee Marshal in OldWest, or a Bountyhunter in Future
- the opposite could roleplay a member of Robin Hood's Merry Men in Med,
a Pirate in Pre or a member of The Wild Bunch in OldWest
- Peculiar beliefs and prejudices
- Zsijn's fondness for female mages - An elf having a particular distaste for ogres - particularly those in Rift
In Time
- An upright Old West Ranger who hates criminals (or the opposite)
- Specific quirks
- Only drinks beer - no stronger alcohol - Always gives money to beggars - Hates doves and dogs
- Character History, Race and Class
* Birth history
(Preferably linked to some part of 4D. Perhaps a zone).
- Dwarves from the mines, Elves from the Elven zones in the west. - Martians and Spacewolves from future, Fauns and Centaurs from Pre
(Such histories allow players a basic behaviour base to draw from. E.g.
typical behaviours of dwarves include love for precious metals, gruff,
and generally aversive to talking much)
* Choice of Class and profession (players can now choose a personal Trade - Motives for choosing their path (for instance a Warrior could have a
strong desire to join the Round Table of Camelot and become a Knight,
a Gypsy might have a preference for wandering and creative crafts)
- Genealogy
- Family tree; whether Royalty - Blood relations with other players (i.e. Orsini or Alderisio Families etc.
RP children born to parents in the Game)
- Significant events - Like when you encounter an important personality,
achieve to get a significant item (i.e. the Osten Ard Swords)
- Social relations in the Game
- special friendships, marriages, divorces, children in the game
(Simple description of how good the relationship has been - or not)
see also ROLEPLAY AWARDPOINTS BACKGROUNDSTORY RPREWARDS IC