New Area: Castle Roogna and the Southern Range

Castle Roogna and the Southern Range

Before she retired years ago, Fenix left us with an unfinished zone based on the Xanth series of books. Now, her remastered work can be explored.

Along the Western Trade Route, about halfway to Camelot, Castle Roogna lies protected by a magical barrier. King Dor and Queen Iris need your help to take their son and daughter on an exciting quest.   Your adventures should take you far and wide.  Check in with Irene to get an appointment with the King.


Along the Southern Bend, a towering mountain range looms high in the sky over Odessin and the Orc outpost.  What mysteries do these mountains hold, and what civilization lies beyond their peaks?  Few have even discovered the Southern Bend, fewer still will solve this puzzle.

New Area: Kamino Cloning Facility

Rise Of The Clones

Somewhere in the Outer Rim, on the aquatic planet of Kamino, Jedi Master Sifo-Dyas has commissioned a grand army for the Galactic Republic.  Just before he was killed, Sifo-Dyas erased the exact location from the archives.

The father of the clones, Jango Fett, has been identified as the mastermind behind the assassination attempts on Senator Amidala.  He spends his days holed up in the Kamino Cloning Facilities, on the run from Obi Wan.

You’ll need to hunt the outer reaches of the known galaxy around Coruscant if you want to find it.  While you’re there, maybe you can eliminate the clone army and save the republic from itself.


There are no shuttles bound for Kamino, you’ll need to look for something out of place.
Dimension: Future
Difficulty: Medium
Rooms: 50

New Area: The Orc Uprising

The Orc Uprising!!

Calling all Worg Riders!! Save Old Yorke!!

Somewhere south of Yorke, the fragile peace between the goblins and the orcs has been shattered, and the goblins are the only thing left to prevent the orcs from storming Old Yorke.  Though the goblins are holding the orcs at bay, their reserves of combat-ready warriors are running thin.  Worg Riders are needed urgently!  Find General Griel and enlist now!


Questcard: 126
Dimension: Medieval
Difficulty: Medium
Rooms: 100

New Area: Starwars – Planet Jakku

The Path Of Awakening

A long, long time from now, in a zone far, far away, the force lies dormant beneath the hot desert sands on the wasteland planet of Jakku. AT-ATs sit broken in the dunes as First Order stormtroopers march by searching for a missing ball-droid.

A scavenger named Rey needs your help to find her parents while Poe Dameron tries in vain to repair his broken X-Wing fighter. Want to make some imperial credits? Join the junk traders who roam the deserts in search of wreckage to trade. Or find the Graveyard of Giants, somewhere beyond Cratertown, where the behemoths lie.

But beware the silver-plated stormtrooper, her
wrath is to be feared. With more planets, ships and meteors
yet to come, will you awaken the force?


Shuttles leave from the Corellian Centerpoint, or the Space Port on Level Four, Bay Eleven.
Dimension: Future
Difficulty: Medium
Rooms: 100

It’s Halloween!

It’s Halloween! You know what that means, right?
It means there is a Halloween zone!
Where? East, of course, through the mist beyond the park.
Some of it will seem familiar, but a lot of it will be different.
There are certain areas you can only access at night.
And some you can access only during the day.
There are things you’ll only see at night.
And things you will only see during the day.
Many thanks to Maco who did about 90% of it.

Kvetch – 30 October 2016

Opening of Maco’s New Zone – Victorian England II

London Bridge image

We have a new zone in 4D, namely Victorian England II. And it’s not just any zone, it’s an unusually good one, built in reverence to one of our most popular zones,  Amber’s Victorian London.

Maco’s 300 room extension to VE adds several streets to the London map, but also landmarks like Castle Frankenstein, Scotland Yard, St Michael’s Cathedral and the Highgate Cemetary and the famous London Bridge over the River Thames. It opens a totally new view of the city from the roof tops, where the chimneysweeps reside. But it also gives insight in the darker and less reputable parts of London; shady alleys, dark tunnels and catacombs under the ground surface, and the infamous London Steamworks, where many a worker toiled to their death. And let’s not forget Diagon Alley; didn’t you all want to visit that secret part of London?

Special thanks go to the playtesters, Tor and Ivana, and Jubei and Vryce.

This new zone has amazingly good descriptions and several intriguing quests. But be warned – this is not an easy zone, and some parts of it are really dangerous. On the other hand; there are some unusually good rewards… I hope you all will enjoy this addition to the 4D World as much as I did.

Molly O’Hara – September 6th 2016

New site wip

Currently the new site is having some WordPress permission issues, and the post are not linking directly.

The menu links on the left and right hand sides should be working normally and the current players list should update when the page is refreshed.

more updates will follow.

Page posts/page linking issue resolved
Updated vote list with World Online Games and set all to open in a new tab/window.
investigating buddypress issue with user account profile pages not loading.

Cooking and Catering. – 29 April 2015 – Molly

Cooking and Catering offers a new and improved option to develop and trade the products from the Farm Fields and Garden Plots north and west of Olde Yorke. It involves a bit of legwork, since you have to grow some of the ingredients, develop some of them yourself, and collect others all over the Realms. But it is also rewarding, since the customers pay a good price in Tokens.

To get started as a cook, you need to seek out Ma Brown, who lives in a small cottage on North Trade Road, between Olde Yorke and Osten Ard. She’ll take you on as an apprentice when asked, and will also give you many useful tips, each time you ask for a lesson.

Once you’ve graduated as a cook, and get Ma Brown’s Recipe Book, you need to find a kitchen. You’ll probably find the actual cooking pretty easy, since you’ll get help with it, but an advice is to collect all the ingredients, before you start cooking.

Then you can trade the finished dish to one of the 12 Taverns, that are part of Ma Brown’s Catering Network, for a good price. You’ll find a list of these Taverns and their preferences in Ma Brown’s Recipe Book, which also contains 8 recipes and some valuable tips about where to look for the ingredients.

There is more detailed info on our Forum in the CRAFTING/SOFT Skills board under Cooking and Catering.

Massive update of the Old West. – 23 February 2015 – Molly

The following Old West zones have been updated to our current Building standards:

– Westward Ho! – Dodge City – The Circus – The Range – The Gold mine – Dry Gulch

– Legend – Hole in the Wall – The Prairie – Tombstone – California Docks

Direction and extra descs have been added, and there are also several new rooms, mobs, objects and quests in most of them.

There are also three brand new zones, so don’t expect any of it to be as you are used to.

I did try not to interfere too much with the old Westward Ho trail, but there is a small change in the stretch between Pueblo and the Hole in the Wall, so the Blindmaps will need to be updated.

The three new zones are:

– The Ranch (400 rooms) South of Dodge City

– In the Wild (400 Rooms) East and South of Legend

– The Railway (100 Rooms) Runs between Dodge City and Tombstone

Descriptions of those are in the Map Room ingame.

There are also at least a dozen new quests, many of them in the older zones, others involving several zones. (See the questcards 114-117 also ingame.)

With this new update also comes 3 new features:

– Ranching (Raise, drive and sell your own herd of animals on the Cattle Market)

– Trapping (Trap and skin animals, trade skins in the Hudson’s Bay Trading Posts)

– Goldpanning and Prospecting (can now be done in many places all over the west)

This, in combination with the quests, means many new ways to collect Tokens and Tradepoints. The easiest way to learn more about the new features is to buy the manuals, that are sold in the Trading Posts along the old main trail.

Special thanks goes to Diandra, who did a big update of Legend, and to Rynald, who did the code for fencing, herding and life cycle of the Ranch animals.

Both Diandra and Rynald also helped with a lot of the scripts, especially when I got stuck myself.

Quix II – Reopened – 09 July 2013 – Kvetch

Not only are we working on new areas, but also on reopening old areas. Quix II had been shut down due to the scripts not working (according to messages from players), but after being out a few years it was time to put it back in. Play testers had been running through the area making sure everything works fine and now we can say that QUIX II is back! If you happen to find something not working that our play testers missed, feel free to contact the IMM staff by sending a note to them using the note feature (or sending them a mail online as Bart’s dog is one of the least used features). Enjoy your time in Quix II.

New Zone – UTOPIA – 01 July 2013 – Kvetch

Now Open! Utopia City!

The city that was supposed to be the entrance flagship of the Future Dimension for us more than 15 years ago has finally been completed. Even as the other docking bays in the space port got filled by areas going in: Pleasure Planet (Golf Course, Little Italy, Punk Concert, Jurassic Park), Star Wars (Hoth, Tattooine, Endor, Dagabah, Deathstar), Necromunda, The Queltorian Sector, Spaceship Titanic, New Goznemia, Sydney (Down Under and Outback), London (Terramort), Cosmo Canyon, Reptilia, and Whotvar; Docking bay 1 remained empty waiting for the promised land of Utopia.

That time has arrived!

The city itself, located under a dome, is safe for newbies to wander around, but Outside the dome are tougher mobs, some so tough that you need at least 3 people to take them on. This zone also introduces Irradiation which is what the dome protects the city from.

So, protect yourself, grab a couple of friends and head off to Docking Bay 1 at the space port.


(Many thanks to Snowbird for starting the zone years ago, Lionheart for his hard work on the scripts and Molly for finishing the zone.)