We now have a new zone in the game, in fact we have two; the first part of Tocharaeh's Grand Project. The first one, the Mountain Village of Gelindril, is a Saxon inspired environment under siege from dark and evil forces, and since the Builder is Tocharaeh, you can expect a lot of nasty spiders.
It is filled with atmosphere and detail, and it's also the first zone in 4D to fully utilize Daý and Night Descs in all rooms - so far these have only been used in single rooms. And since the dark forces only attack at night, these night descs add a lot to the feeling.
The village is situated somewhere north of West Trade Road, close to the Halfway House, but you may have to search a bit for the hidden entrance.
And then you'll have to find a way be allowed into the village itself, and also to help the villagers in several ways, before even being able to enter the Flying Fortress, the stronghold of the dark forces.This is a much darker and more twisted environment, filled with unspeakable monsters. This zone is designed specifically for groups, since the monsters are unusually nasty and strong,
Both zones are well written, logically linked and very complete - among the very best zones I've seen so far in 4D, and consequently Tocharaeh is also getting the Builder of the Month Award for his work.
Thanks to Tocharaeh who gave us those two amazing zones, and also to our playtesters, Erwin, Calypso and Stile, who helped with getting rid of several typos and bugs - and died a lot in the process!
That skittering you may be hearing in the mud is the fast approaching opening of the long promised zone by Tocharaeh. While it was playtested over two weeks ago, there were some issues with some scripts that needed to be worked out if there was going to be more than one player in the zone. With the passing of Talk Like A Pirate day, we can finally finish those fixes and hopefully open up the zone soon. Thank you for being patient with us.
Capt'n Jack be askin' me to post ye all a message so here it be:
Today be me favorite day out a th'whole year. N why be that, ye ask? It be th'day th'bartender up at Bell and Bush tavern be servin me favorite grog. It be a good thing too. Me ship just sank n me be needin some grog to uplif th'ole spirits. Join me fer a pint or two. Me be needin someone ta tell me tale to.
September 19th is the international Talk Like A Pirate Day so show a leg ye scurvy scullywags and join us on 4Dimensions or we be keel haulin' ya! We even be sure ta have some saucy wenches on for ya, savvy?
Not feeling like you can talk like a pirate? Feel free to visit the "How to talk like a pirate" website at http://www.wikihow.com/Talk-Like-a-Pirate for some common pirate sayings like the following used in the above sentences:
Show a Leg! - Phrase to wake up a sailor. "Show a leg!, it be dawn, you scurvy lubber!".
Scurvy - Well, of course, it's an awful affliction that used to bedevil buccaneers in days gone by; that's one reason there was lime juice added to the rum in the water, making grog. So calling someone a "scurvy bilge rat" is even worse than calling him a "bilge rat."
Saucy - Sexy. "Ye be a Saucy Wench!"
Wench - Woman, girl, or waitress. It can also refer to a peasant girl.
Hearties or Matey - Shipmates or friends.
Keel haul - A grisly death indeed. The pirate is tied by a rope at the front of the ship at full sail. He is then kicked off and made to drag along the keel, or bottom spine of the ship, usually through the sharp barnacles clinging to the hull. It would act like a cheese grater. "Ye'll be keelhauled!" would strike terror into any pirate.
Savvy - Ok or understand. As in, "Savvy?" meaning "Do you understand"
We would like to introduce the 4Dimensions community to the new RPL, Calypso. In an effort to bring more roleplaying to 4Dimensions it was decided that we needed a few RPL's that were actually on the game often. Calypso is the first of those chosen. Please come by and say hello.
Not only are we working on new areas, but also on reopening old areas. Quix II had been shut down due to the scripts not working (according to messages from players), but after being out a few years it was time to put it back in. Play testers had been running through the area making sure everything works fine and now we can say that QUIX II is back! If you happen to find something not working that our play testers missed, feel free to contact the IMM staff by sending a note to them using the note feature (or sending them a mail online as Bart's dog is one of the least used features). Enjoy your time in Quix II.
The city that was supposed to be the entrance flagship of the Future Dimension for us more than 15 years ago has finally been completed. Even as the other docking bays in the space port got filled by areas going in: Pleasure Planet (Golf Course, Little Italy, Punk Concert, Jurassic Park), Star Wars (Hoth, Tattooine, Endor, Dagabah, Deathstar), Necromunda, The Queltorian Sector, Spaceship Titanic, New Goznemia, Sydney (Down Under and Outback), London (Terramort), Cosmo Canyon, Reptilia, and Whotvar; Docking bay 1 remained empty waiting for the promised land of Utopia.
That time has arrived!
The city itself, located under a dome, is safe for newbies to wander around, but Outside the dome are tougher mobs, some so tough that you need at least 3 people to take them on. This zone also introduces Irradiation which is what the dome protects the city from.
So, protect yourself, grab a couple of friends and head off to Docking Bay 1 at the space port.
(Many thanks to Snowbird for starting the zone years ago, Lionheart for his hard work on the scripts and Molly for finishing the zone.)
The gauntlet has been thrown and the challenge has been accepted!!
The challenge is to anyone that has a zone in the build port!
The goal is to finish the zone by the end of the year.
As the zones go in, the players will be able to play the zones and
then decide which zone they like best and eventually (next year) a vote will
The builder that builds the zone that is chosen favorite zone will get
a grand total of 3 GOLD tokens!! Plus the Builder of the Year award.
Plus the knowledge that they built a totally awesome zone!
We've recently updated our mud school with more in depth information on that which makes 4D that much better than everyone else. You can now find out about our Gladiators, evolving equipment, Magic trees and staves and even unique pets like the golem. The mud school is still the best place to start even for people that have played other muds because 4D is quest focused, but not it is not required to do quests to advance levels. The mud school clearly shows how to do quests from start to finish for anyone adventuring in 4D.
Those familiar with clients, or users of MUSHclient might like to try-out 4D's own plugin. With this plugin you'll get a better view of the surroundings as you'll see the graphical map of the surrounding rooms at the right part of the client.
At the bottom you'll find different bars that represent your remaining hp, mana-points and movepoints.
And of course there are some extra's like the avatars, the buttons that show you have a spell casted upon you, etc.
The steps to follow to download and install the client/plugin can be found here.
Special thanks goes to KaVir from God Wars II who made this specific plugin for 4D.
A bigger screenshot to see how the client looks like can be found following the next link.
The instructions on how to add the chat-capture which can be seen on the screenshot can be found on the forum or at the following link.