Yep, we're going to do it. Hoping to surpass our massive 2 entries into last years building contest, we're going to have another one this year. I'm starting notification early so hopefully we'll have more entries.
To stave off any confusion on what areas are in contest, it will be any area that has been at least to the playtesting stage - we don't want the same confusion that we had with the Killer Klown zone last year. That does mean that if playtesting starts at the end of the year, the zone will be able to be considered, but it will take after the beginning of the year (when all players can go through it) before it can be voted on.
Voting this year is going to be by the players (though it kind of was last year too, I just had too many people saying "erm.. tochy wins in my opinion" so I didn't make it all that official) so figure I'll be sending out some sort of mass note to the players at the beginning of next year.
Remember that as zones go in, we do also give out the Builder of the Month award and most zones are spread out so there is only one under consideration for the month anyway, so that's kind of a gimme when you put a zone in.
The winner will get 3 gold tokens again as no one's said anything else would peek their interest enough to build and, they will also get the coveted Builder of the Year award and their name will go on the shelf in the builder's room that all players can walk through and oo and ahh over.
If you are interested in building, but have not done any building so far, you can still enter this contest and know that anyone on the build port is usually fine with teaching what needs to be taught - provided they know how themselves. Plus, we have the building forum and the scripting forum that touch in depth on on to do things if there is no one on or you prefer to strike your own path. We do also have other building rulebooks that you'll need to provide an email address to aquire - just note it to Kvetch and let me know you're looking at getting all the building e-books we have.
The only requirement is that you are at least level 40 and have a good understanding on how 4Dimensions works and what makes it different than other muds.
There are plenty of areas in the build port that have been started and just need someone else to finish them if you are interested in doing so - if you do that both the player that started it and the person that finished it will get name credit, but the person that finished it will get the gold token payment and builder of the year (unless this is a zone that's been finished by others and just waiting for the last person to get their job done and then they have to share the winnings - yes, I know there's one zone on there with this aspect).
If you have any questions, feel free to drop me a note (or mudmail) in game and I'll be happy to answer anything I can. Remember that we do have 4 dimensions and Medieval seems to be the popular one, so it'd be nice to see something new for Old West, Future, or Prehistoric.
So, there was this big building contest last year and the areas submitted were:
Utopia by Snowbird and finished by Molly
The Village Of Gelindril/Flying Fortress by Tocharaeh
There was supposed to be one final entry, but even though it was submitted before the deadline, there is too much work that still needs to be done on it and thus we've decided to remove it from competition. That means that our choices were out of the two areas submitted and it is by popular vote that the winner is Tocharaeh for his zone.
For his win, Tochy will receive 3 gold tokens (since I hardly ever see him on, I will ask that whoever does see him on give him the tokens and let the other imm's know) and he is the winner of the coveted BOTY award and will have his name engraved on the shelf in the Builders Department near recall.
Now.. who is interested in a little building competition this year?
With the Christmas Tree gone from recall and it being 10 days into the new year, it felt like time for a new blog post for the cover of our web page - so here it is.
Remember that we cater as much to the variety of players as we can - questers, roleplayers, pkers, and hack and slashers (probably more categories that I can't think of right now), but there are limits as well (pkers can't kill just anyone in the game, just those that are also tagged as pk).
Questing is obviously something we really focus on as every zone has at least one or two quests in it, with the newer zones having quests upon quests. We try to help our players get into the feel of the area they are in by having multitudes of extra descriptions (and sometimes clues hidden very deep into those descriptions), an extra smell (for room and objects), listen (for rooms), taste (for objects), feel (for objects) and of course the ability to look over, under, behind things.
Roleplaying is something that has been lacking in 4Dimensions, but we are trying to figure out ways to make it more accessible for RPL's to lead their own sessions without the assistance of an IMM. While IMM's will always be around to help, it is best to let the players take the lead as they can. So far we've focused mainly on the alien invaders and some new things with the Talk Like A Pirate Day, Halloween trick or treating, and Christmas presents. If you have any suggestions, feel free to pass them on to me.
Helpers are there to help the newbies get their start in the world - not by walking them through quests and zones - but by giving a gentle nudge in the direction the newbie may need and to answer any question that they ask - even if it's just pointing them to the help FAQ file. Oh, and they're there to give the reward for the Helper vouchers.
Please remember that behind every character is a player and every player is unique.
Have you seen that brightly decorated Christmas Tree in recall? If you shake it, you may be able to knock a present or two out of the tree. One of those presents is mistletoe. If there is someone you like, you can give them the mistletoe and if they like you back maybe they'll give you a kiss. Sometimes you can just find mistletoe laying around as well and it can be used the same way.
We now have a new zone in the game, in fact we have two; the first part of Tocharaeh's Grand Project. The first one, the Mountain Village of Gelindril, is a Saxon inspired environment under siege from dark and evil forces, and since the Builder is Tocharaeh, you can expect a lot of nasty spiders.
It is filled with atmosphere and detail, and it's also the first zone in 4D to fully utilize Daý and Night Descs in all rooms - so far these have only been used in single rooms. And since the dark forces only attack at night, these night descs add a lot to the feeling.
The village is situated somewhere north of West Trade Road, close to the Halfway House, but you may have to search a bit for the hidden entrance.
And then you'll have to find a way be allowed into the village itself, and also to help the villagers in several ways, before even being able to enter the Flying Fortress, the stronghold of the dark forces.This is a much darker and more twisted environment, filled with unspeakable monsters. This zone is designed specifically for groups, since the monsters are unusually nasty and strong,
Both zones are well written, logically linked and very complete - among the very best zones I've seen so far in 4D, and consequently Tocharaeh is also getting the Builder of the Month Award for his work.
Thanks to Tocharaeh who gave us those two amazing zones, and also to our playtesters, Erwin, Calypso and Stile, who helped with getting rid of several typos and bugs - and died a lot in the process!
That skittering you may be hearing in the mud is the fast approaching opening of the long promised zone by Tocharaeh. While it was playtested over two weeks ago, there were some issues with some scripts that needed to be worked out if there was going to be more than one player in the zone. With the passing of Talk Like A Pirate day, we can finally finish those fixes and hopefully open up the zone soon. Thank you for being patient with us.
Capt'n Jack be askin' me to post ye all a message so here it be:
Today be me favorite day out a th'whole year. N why be that, ye ask? It be th'day th'bartender up at Bell and Bush tavern be servin me favorite grog. It be a good thing too. Me ship just sank n me be needin some grog to uplif th'ole spirits. Join me fer a pint or two. Me be needin someone ta tell me tale to.
September 19th is the international Talk Like A Pirate Day so show a leg ye scurvy scullywags and join us on 4Dimensions or we be keel haulin' ya! We even be sure ta have some saucy wenches on for ya, savvy?
Not feeling like you can talk like a pirate? Feel free to visit the "How to talk like a pirate" website at http://www.wikihow.com/Talk-Like-a-Pirate for some common pirate sayings like the following used in the above sentences:
Show a Leg! - Phrase to wake up a sailor. "Show a leg!, it be dawn, you scurvy lubber!".
Scurvy - Well, of course, it's an awful affliction that used to bedevil buccaneers in days gone by; that's one reason there was lime juice added to the rum in the water, making grog. So calling someone a "scurvy bilge rat" is even worse than calling him a "bilge rat."
Saucy - Sexy. "Ye be a Saucy Wench!"
Wench - Woman, girl, or waitress. It can also refer to a peasant girl.
Hearties or Matey - Shipmates or friends.
Keel haul - A grisly death indeed. The pirate is tied by a rope at the front of the ship at full sail. He is then kicked off and made to drag along the keel, or bottom spine of the ship, usually through the sharp barnacles clinging to the hull. It would act like a cheese grater. "Ye'll be keelhauled!" would strike terror into any pirate.
Savvy - Ok or understand. As in, "Savvy?" meaning "Do you understand"
We would like to introduce the 4Dimensions community to the new RPL, Calypso. In an effort to bring more roleplaying to 4Dimensions it was decided that we needed a few RPL's that were actually on the game often. Calypso is the first of those chosen. Please come by and say hello.
Not only are we working on new areas, but also on reopening old areas. Quix II had been shut down due to the scripts not working (according to messages from players), but after being out a few years it was time to put it back in. Play testers had been running through the area making sure everything works fine and now we can say that QUIX II is back! If you happen to find something not working that our play testers missed, feel free to contact the IMM staff by sending a note to them using the note feature (or sending them a mail online as Bart's dog is one of the least used features). Enjoy your time in Quix II.